[Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea
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Christian Knoke wrote:
> On Wed, Aug 13, 2003 at 06:12:36AM -0700, Jason Short wrote:
>
>>remove_city() will move all sea units off of a razed land city. If the
>>city is in the sea, we want to instead move all sea units off of the city.
>
> ^^^
> You mean: land
>
> ?
Err, yes.
As in the current case, if there is no "safe" land nearby the unit
should be disbanded. The sea unit is more complicated because you have
to correctly account for present and adjacent ferries.
jason
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