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[Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea
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[Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea

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Subject: [Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 13 Aug 2003 09:59:07 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Christian Knoke wrote:
> On Wed, Aug 13, 2003 at 06:12:36AM -0700, Jason Short wrote:
> 
>>remove_city() will move all sea units off of a razed land city.  If the 
>>city is in the sea, we want to instead move all sea units off of the city.
> 
>                                                   ^^^
> You mean:                                        land
> 
> ?

Err, yes.

As in the current case, if there is no "safe" land nearby the unit 
should be disbanded.  The sea unit is more complicated because you have 
to correctly account for present and adjacent ferries.

jason




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