[Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be a
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[Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be available |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Fri, 15 Aug 2003 10:03:47 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
Per I. Mathisen wrote:
> On Fri, 15 Aug 2003, Jason Short wrote:
>
>>There are lots and lots of messages like this:
>>
>>1: Tile at Jerusalem->1,2 marked as unavailable but seems to be available!
>>
>>Which seems to be a significant bug. I thought it was caused by a
>>recent change of mine, but I don't think so anymore. I don't know why
>>it happens.
>
> I think it is because the AI is omniscient but has some of its city tiles
> unrevealed and therefore unable to use them. This is something the AI/the
> server is unable to properly reconcile.
The tile is marked unavailable because a DS_NO_CONTACT unit is on it.
Then when contact is made this unit becomes DS_NEUTRAL so the tile is
now available to be worked.
The easy fix is that city maps should be updated when contact is made.
I dunno if this situation exists with other diplomatic state transitions.
jason
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