Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2003:
[Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be a
Home

[Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be a

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be available
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 15 Aug 2003 10:03:47 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Per I. Mathisen wrote:
> On Fri, 15 Aug 2003, Jason Short wrote:
> 
>>There are lots and lots of messages like this:
>>
>>1: Tile at Jerusalem->1,2 marked as unavailable but seems to be available!
>>
>>Which seems to be a significant bug. I thought it was caused by a
>>recent change of mine, but I don't think so anymore. I don't know why
>>it happens.
> 
> I think it is because the AI is omniscient but has some of its city tiles
> unrevealed and therefore unable to use them. This is something the AI/the
> server is unable to properly reconcile.

The tile is marked unavailable because a DS_NO_CONTACT unit is on it. 
Then when contact is made this unit becomes DS_NEUTRAL so the tile is 
now available to be worked.

The easy fix is that city maps should be updated when contact is made.

I dunno if this situation exists with other diplomatic state transitions.

jason




[Prev in Thread] Current Thread [Next in Thread]