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[Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant
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[Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant
From: "Daniel L Speyer" <dspeyer@xxxxxxxxxxx>
Date: Fri, 15 Aug 2003 11:18:34 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Pieter J. Kersten wrote:
>On Thu, 14 Aug 2003, Guest wrote:
>
>>
>> Some of you may remember this one from a while back, but it's gotten
>> much more elegant and cross-gui-able.
>>
>> This patch allows rotating dithers for more variety, and over-generous
>> dithers for mountains, hills, an oceans.  The result is a substancial
>> visual improvement and an illimination of the embarrising grasslands
>> (isotrident) or plains (lexxy) that always surrounded the bases of
>> mountains.
>>
>
>(trying to be a perfectionist): Isn't the omnipresent beaches an equal
>annoyance? Ever seen a swamp end in a beach?
>

That's the next step (I figure small patches are probably a good idea): 
hand-drawn boundaries for the difficult cases.  No general algorythm is going 
to make a swampy coastline look right, especially not when the beach on the 
corner must look ordinary.  I'll get on it next!

--Daniel Speyer

>Nice work! ;-)
>--
>Pieter J. Kersten





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