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[Freeciv-Dev] Re: (PR#5098) Re: assert in goto gtk+2 client
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[Freeciv-Dev] Re: (PR#5098) Re: assert in goto gtk+2 client

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5098) Re: assert in goto gtk+2 client
From: "Paul Zastoupil" <paul@xxxxxxxxxxxxx>
Date: Fri, 15 Aug 2003 11:44:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Aug 14, 2003 at 06:39:53PM -0700, Jason Short wrote:
> Paul Zastoupil wrote:
> > gtk+2 client was getting a bit sluggish as the game went on.
> > 
> > On trying to goto with a helicopter, bang, core.
> > 
> > civclient: control.c:607: request_unit_goto: Assertion `goto_is_active()' 
> > failed.
> > 
> > Hitting G twice I was able to reproduce it. 
> > 
> > Not sure if you need a savegame but I have one.
> 
> Are you sure your sources are up-to-date?  A bug like this was fixed 
> just a few days ago.
> 
> Otherwise yes, a savegame (from which we can reproduce it) would be good.

Still cores on today's cvs.

http://pubserver.freeciv.org/~paulz/pdz.gz

Connect as paulz, start, helicopter is active hit G twice.

-- 
Paul Zastoupil



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