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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#5122) Building requirement for techs
From: "remi.bonnet@xxxxxxxxxxx" <remi.bonnet@xxxxxxxxxxx>
Date: Mon, 18 Aug 2003 00:09:25 -0700
Reply-to: rt@xxxxxxxxxxxxxx

>
>
>If something like this was to be implemented, it should be as a general
>effect, anyway. This way you would make a building effect dependent on
>researching a specific tech.
>  
>
Do you mean adding a tech_rech column in the effect field of building? 
This is probably more complex and useful only with the Science_Bonus 
effect but I agree it will be more coherent.

>BTW, you can achieve somewhat the same effect that you wanted to achieve
>above by making a science-increasing building that requires an adjacent
>ocean tile.
>  
>
Not if the building increase only the research of a specific tech.





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