[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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Just throwing my 2c in as a player addicted to changing the
rulesets...
I too think that tech_req and impr_req are adequate as they are; I'm
sure the AI issues will be resolved eventually.
I was thinking though that gov_req might make sense, particularly in
the case of Fanatics and Fundamentalism.
I'd love it if there was some sort of nation_req for units. I know
that this sort of thing is possible via techs, but you end up with a
very cluttered tech tree which the AI doesn't seem to handle too well.
-Morgan
> On Mon, 18 Aug 2003, Per I. Mathisen wrote:
>
>>
>> On Mon, 18 Aug 2003, Gregory Berkolaiko wrote:
>>> Forgetting the above concerns, I would prefer to see buildings as
>>> prerequisites for units rather then techs.
>>
>> Already implemented and put into cvs, with full AI support, and
>> written by yours truly. See impr_req in units.ruleset.
>>
>> If you meant a ruleset using this, I have that too. It pretty much
>> kills smallpox. Only problem is that the AI stumbled and fell over
>> strategically last time I tried it, and I didn't have time to find
>> the reason.
>
> Oh. I see.
>
> I think such flexibility ought to be enough for a good ruleset. And
> I would strongly encourage people to look at making AI recognize and
> deal with this existing flexibility, rather than pile up new
> features.
>
> G.
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, (continued)
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 2003/08/17
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/17
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs,
Morgan Jones <=
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, John Wheeler, 2003/08/19
[Freeciv-Dev] Forking code. (Re: (PR#5122) Building requirement for techs), Lobo Gris, 2003/08/20
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/19
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, John Wheeler, 2003/08/20
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/21
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