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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs

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To: remi.bonnet@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5122) Building requirement for techs
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 18 Aug 2003 04:04:12 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 18 Aug 2003, Gregory Berkolaiko wrote:
> Forgetting the above concerns, I would prefer to see buildings as
> prerequisites for units rather then techs.

Already implemented and put into cvs, with full AI support, and written by
yours truly. See impr_req in units.ruleset.

If you meant a ruleset using this, I have that too. It pretty much kills
smallpox. Only problem is that the AI stumbled and fell over strategically
last time I tried it, and I didn't have time to find the reason.

  - Per

"The truth is there is an ideological struggle between those who believe
that the best way to grow the economy is to give more money to the
wealthy, and the Democrats who believe that the wealthy will make more
money if average people do better." -- Bill Clinton, November 2000




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