[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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>I do not understand the usefulness of bldg_req_penalty. Please explain.
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> - Per
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Smallpox can build one improvement to get access to one tech. This
option avoid this. (I want the Middle-Earth modpack be a Largpox game).
This is also more realistic that cities that have never see water (don't
have an harbour) get a penalty for researching navigation (The same
happens for Ring Making and Forges)
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/17
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 2003/08/18
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