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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#5122) Building requirement for techs
From: "remi.bonnet@xxxxxxxxxxx" <remi.bonnet@xxxxxxxxxxx>
Date: Sun, 17 Aug 2003 12:48:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

>
>
>I do not understand the usefulness of bldg_req_penalty. Please explain.
>
>  - Per
>

Smallpox can build one improvement to get access to one tech. This 
option avoid this. (I want the Middle-Earth modpack be a Largpox game). 
This is also more realistic that cities that have never see water (don't 
have an harbour) get a penalty for researching navigation (The same 
happens for Ring Making and Forges)




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