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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs

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To: remi.bonnet@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5122) Building requirement for techs
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 18 Aug 2003 05:08:17 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 18 Aug 2003, Per I. Mathisen wrote:

> 
> On Mon, 18 Aug 2003, Gregory Berkolaiko wrote:
> > Forgetting the above concerns, I would prefer to see buildings as
> > prerequisites for units rather then techs.
> 
> Already implemented and put into cvs, with full AI support, and written by
> yours truly. See impr_req in units.ruleset.
> 
> If you meant a ruleset using this, I have that too. It pretty much kills
> smallpox. Only problem is that the AI stumbled and fell over strategically
> last time I tried it, and I didn't have time to find the reason.

Oh.  I see.

I think such flexibility ought to be enough for a good ruleset.  And I 
would strongly encourage people to look at making AI recognize and deal 
with this existing flexibility, rather than pile up new features.

G.





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