[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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Michael Mielke a écrit :
>Why would we need to require building an improvement? Building
>improvements should only be done when necessary, otherwise, I am afraid
>you are overdoing this.
>
>
I don't understand. Do you speak about the bldg_req field, the
bldg_req_penalty or the AI stuff?
Remi
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/17
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- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs,
remi.bonnet@xxxxxxxxxxx <=
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Morgan Jones, 2003/08/18
[Freeciv-Dev] Re: (PR#5122) Building requirement for techs, John Wheeler, 2003/08/19
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