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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs
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[Freeciv-Dev] Re: (PR#5122) Building requirement for techs

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#5122) Building requirement for techs
From: "remi.bonnet@xxxxxxxxxxx" <remi.bonnet@xxxxxxxxxxx>
Date: Mon, 18 Aug 2003 03:37:46 -0700
Reply-to: rt@xxxxxxxxxxxxxx

>
>
>I fully support Per's concerns about speed and AI compatibility.
>  
>
Ai compatibility can be done easily. About speed,  I think only the AI 
will slow down and i can put a
game.use_tech_bldg_req that skip all tech->bldg_req related stuff if no 
such requirement was found in the ruleset.

>Forgetting the above concerns, I would prefer to see buildings as
>prerequisites for units rather then techs.
>
>G.
>
For many buildings, I agree with you. But for wonders?

Remi




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