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[Freeciv-Dev] Re: (PR#5072) Alliance with AI bugs
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[Freeciv-Dev] Re: (PR#5072) Alliance with AI bugs

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5072) Alliance with AI bugs
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 13 Aug 2003 06:33:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 13 Aug 2003, Christian Knoke wrote:
> When the last city of an AI ally has been conquered, it is still possible to
> have a meeting with him. It is even possible to make a treaty (give him a
> tech), and it is possible to set up a clause to get his gold (though I
> couldn't talk him into accepting this clause).

This isn't a bug, though: A player is not dead automatically when his
units and cities disappear, but only if the turn ends and he still does
not have any cities or units at his disposal. You could give him a city
through diplomacy and save his life.

> Next turn game tells me he's dead. Then, for a short moment the world map is
> revealed, shortly after this is revoked again.

Ooops.

> Note also my other post (or bug report?) that when you make alliance with
> hard AI player, you get the world map at once.

Strange. I've never seen this.

  - Per




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