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[Freeciv-Dev] (PR#5093) [Fwd: [PATCH] Add missing dot]
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[Freeciv-Dev] (PR#5093) [Fwd: [PATCH] Add missing dot]

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#5093) [Fwd: [PATCH] Add missing dot]
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 14 Aug 2003 11:37:50 -0700
Reply-to: rt@xxxxxxxxxxxxxx



-------- Original Message --------
Subject: [Freeciv-Dev] [PATCH] Add missing dot
Date: Thu, 14 Aug 2003 12:43:38 +0200
From: Erik Sigra <sigra@xxxxxxx>
Reply-To: sigra@xxxxxxx
To: freeciv-dev@xxxxxxxxxxx

Because "Game:" messages are generally ended with a dot.


Index: unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.240
diff -u -3 -p -r1.240 unittools.c
--- unittools.c 2003/08/12 17:34:19     1.240
+++ unittools.c 2003/08/14 10:40:38
@@ -1669,7 +1669,7 @@ void wipe_unit_spec_safe(struct unit *pu
          if (pcity && teleport_unit_to_city(pcargo, pcity, 0, FALSE)) {
            notify_player_ex(unit_owner(punit), x, y, E_NOEVENT,
                         _("Game: %s escaped the destruction of %s, and "
-                        "fled to %s"), unit_type(pcargo)->name,
+                        "fled to %s."), unit_type(pcargo)->name,
                         unit_type(punit)->name, pcity->name);
          }
        }


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