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[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued
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[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T...
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 12 Aug 2003 21:05:31 +0000 (GMT)

On Tue, 12 Aug 2003, Christian Knoke wrote:
> > > Hhm, and what about the client segfault?
> >
> > There is still a client segfault?
>
> Yes. Load that buggy savegame into CVS server, login, and start game.

Then the bug is in the savegame, not the client.

  - Per



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