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[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued
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[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued

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Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T...
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Tue, 12 Aug 2003 22:59:41 +0200

On Tue, Aug 12, 2003 at 08:50:15PM +0000, Per I. Mathisen wrote:
> On Tue, 12 Aug 2003, Christian Knoke wrote:
> > > Fix AI transporting allies, issued as 4660.This seems to alleviate
> > > the hugely annoying 4820 problem.
> > >
> > > Patch by Per,reported by Chris Knoke and Tom Goulet.
> >
> > Hhm, and what about the client segfault?
> 
> There is still a client segfault?

Yes. Load that buggy savegame into CVS server, login, and start game.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
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* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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