[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued
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Per I. Mathisen wrote:
On Tue, 12 Aug 2003, Christian Knoke wrote:
Hhm, and what about the client segfault?
There is still a client segfault?
Yes. Load that buggy savegame into CVS server, login, and start game.
Then the bug is in the savegame, not the client.
Seems like a buggy savegame shouldn't be able to crash the _client_.
jason
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