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[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued
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[Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued

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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T...
From: Jason Short <jshort@xxxxxxxxxxxxxx>
Date: Tue, 12 Aug 2003 17:23:08 -0400
Reply-to: jdorje@xxxxxxxxxxxxxxxxxxxxx

Per I. Mathisen wrote:
On Tue, 12 Aug 2003, Christian Knoke wrote:

Hhm, and what about the client segfault?

There is still a client segfault?

Yes. Load that buggy savegame into CVS server, login, and start game.


Then the bug is in the savegame, not the client.

Seems like a buggy savegame shouldn't be able to crash the _client_.

jason



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