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[Freeciv-Dev] Re: New worms tileset snapshot.
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To: vasc@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New worms tileset snapshot.
From: "Arturo Espinosa-Aldama" <arturoea@xxxxxxxxxxx>
Date: Tue, 12 Aug 2003 18:15:59 -0500

From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
To: Arturo Espinosa-Aldama <arturoea@xxxxxxxxxxx>

On Tue, 12 Aug 2003, Arturo Espinosa-Aldama wrote:

>
> OK, I've generated a snapshot of what I've come up with up to this day. You
> can grab it at:
>
> http://www.geocities.com/pupitetris/Code/worms-tileset-128x64-20030812.png
>
> It's rendered at 128x64, but of course, I could change it to the more normal
> 64x32 format.
>
> The tileset still needs to be debugged; that means, I haven't tried it on
> the game yet, so there will probably be contrast and sizing problems and
> things like that, but as we are talking about svg graphics, those
> corrections can't take too much effort.

The graphics look very nice and clean! But a map screenshot would
give a better idea of how they would look ingame IMHO.

I'll put it in the game ASAP so we can get an idea of how it currently looks in a map.

You did these all by yourself? The look is amazing. Kudos.

Thanks. Yes, all the tiles were done by myself, from scratch, except a couple of animals that were reproduced almost identically to the worms game. A friend of mine who loves Worms had a good laugh when he saw the tileset. I also had some help from the Internet; I spent some minutes of research for some of the tiles looking for inspiration from image searches in Google.

But there's still a long way to go; I've still got to draw all the units!

Greetings,
Arturo

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