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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost

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To: sigra@xxxxxxx, stepan@xxxxxxxx, Brett.Albertson@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 15 Aug 2003 12:26:38 -0700
Reply-to: rt@xxxxxxxxxxxxxx

John Wheeler wrote:
> --- Gregory Berkolaiko
> <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> 
>>Anyway, there is one point which I think we should
>>change:
>>if a unit can reach a location within the current
>>turn but will have no 
>>moves remaining, the number of turns displayed will
>>be 1.  This is how PF 
>>stores information but it's more logical for the
>>humans to see 0 here.
> 
> 
> Personally, I disagree completely -- seeing a zero at
> the end of the goto tells me that I can still do
> something when I arrive there.  I mainly use it to
> tell whether I can move an engineer to a square and
> start improving it immediately.  A more important use
> is when attacking -- I would hate to move next to an
> enemy unit and run out of movement.
> 
> However, in that case would be useful to know if there
> was only a fractional move left.  Perhaps a '*' could
> be used when the remaining movement would be less than
> 1 but more than 0.

It would be easy to show the moves remaining at the location.  But that 
would require new graphics (which are desirable anyway, but not _required_).

jason




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