[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
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On Fri, Aug 15, 2003 at 11:24:43AM -0700, John Wheeler wrote:
>
> --- Gregory Berkolaiko
> <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > Anyway, there is one point which I think we should
> > change:
> > if a unit can reach a location within the current
> > turn but will have no
> > moves remaining, the number of turns displayed will
> > be 1. This is how PF
> > stores information but it's more logical for the
> > humans to see 0 here.
>
> Personally, I disagree completely -- seeing a zero at
> the end of the goto tells me that I can still do
> something when I arrive there. I mainly use it to
> tell whether I can move an engineer to a square and
> start improving it immediately. A more important use
> is when attacking -- I would hate to move next to an
> enemy unit and run out of movement.
>
> However, in that case would be useful to know if there
> was only a fractional move left. Perhaps a '*' could
> be used when the remaining movement would be less than
> 1 but more than 0.
But it doesn't show how many MP you have when you get there, but the numbers
of turns it will require to get there. So a '3' means you'll need 3 turns, a
'1' you'll need 1 turn, and a '0', you'll be there this turn.
Think of a tank, it might reach the target in 2 turns, but can have 0, 1, 2,
or even 1/3 MP left.
If tactical fighting is involved, you shouldn't go to a target next to an
enemy unit, but keep in a little distance. When you get there, you still can
decide what you will do.
What one could do is, an additional number indicating the MP left, but I
don't think it is useful nor will the display be very clear.
Christian
--
Christian Knoke * * * http://www.cknoke.de
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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 2003/08/15
[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, John Wheeler, 2003/08/15
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