[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost
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--- Gregory Berkolaiko
<Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> Anyway, there is one point which I think we should
> change:
> if a unit can reach a location within the current
> turn but will have no
> moves remaining, the number of turns displayed will
> be 1. This is how PF
> stores information but it's more logical for the
> humans to see 0 here.
Personally, I disagree completely -- seeing a zero at
the end of the goto tells me that I can still do
something when I arrive there. I mainly use it to
tell whether I can move an engineer to a square and
start improving it immediately. A more important use
is when attacking -- I would hate to move next to an
enemy unit and run out of movement.
However, in that case would be useful to know if there
was only a fractional move left. Perhaps a '*' could
be used when the remaining movement would be less than
1 but more than 0.
++JohnWheeler
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[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 2003/08/15
[Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, John Wheeler, 2003/08/15
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