[Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net
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Subject: |
[Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 15 Aug 2003 00:31:30 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Thu, 14 Aug 2003, Jason Short wrote:
> Also, what happens if you bribe a GAMELOSS unit? For instance in
> transfer_city_units you can bribe the city and get the F_GAMELOSS unit;
> the original player doesn't die but now you've got an extra vulnerable unit.
What should happen? If you don't want the above behaviour, you can give
the unit F_UNBRIBABLE. You also have the same case with incite and
F_SUPERSPY.
- Per
- [Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net,
Per I. Mathisen <=
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