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[Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net
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[Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 15 Aug 2003 00:31:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 14 Aug 2003, Jason Short wrote:
> Also, what happens if you bribe a GAMELOSS unit? For instance in
> transfer_city_units you can bribe the city and get the F_GAMELOSS unit;
> the original player doesn't die but now you've got an extra vulnerable unit.

What should happen? If you don't want the above behaviour, you can give
the unit F_UNBRIBABLE. You also have the same case with incite and
F_SUPERSPY.

  - Per




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