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[Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to
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[Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to

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To: bursig@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code
From: "John Wheeler" <jdwheeler42@xxxxxxxxx>
Date: Wed, 20 Aug 2003 19:45:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx


--- Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
wrote:
> On Tue, Aug 19, 2003 at 03:58:00PM -0700, Rafa³
> Bursig wrote:
> > I want make some basic server config GUI on client
> side.
> > 
> > Here is secound version of this code...
> > Now it send all info to players with ctrl and hack
> access level after 
> > login (send all) and each change of option state.
> 
> while this is noble, I don't like this idea. The
> reason is that it requires
> the client and server to be in sync with regard to
> all server commands and
> settings. This is obviously not required for almost
> all gameplay options.
> After all, why should a client care if the
> citymindist option exists on 
> the server?
> 
> A better option would be to send options and
> commands over the wire like we
> do rulesets. This would also be helpful for the GTK
> connect dialogs.

I must admit, I'm confused.  I originally thought the
point was to make a GUI server, not to add server
capability to the client.  Personally, I don't like
the idea of mixing client and server code, but when
I'm playing on localhost I might enjoy having a GUI
server.

++JohnWheeler

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