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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and

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To: Erik Sigra <sigra@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and default 'Com...
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 19 Aug 2003 16:41:15 +0000 (GMT)

On Fri, 15 Aug 2003, Erik Sigra wrote:
> > > civ1: it seems that the help text for martial law does not agree with the
> > > data (both HEAD and S1_14).
> >
> > Please explain.
>
> name      = _("Communism")
> .
> .
> .
> martial_law_max= 100  ; unlimited
> martial_law_per= 1
...
> You impose limited but efficient martial law under Communism.Each\
>  military unit inside a city, up to a maximum of 3, will keep 2\
>  unhappy citizens content.\

Attached patch committed to fix this.

  - Per

"The truth is there is an ideological struggle between those who believe
that the best way to grow the economy is to give more money to the
wealthy, and the Democrats who believe that the wealthy will make more
money if average people do better." -- Bill Clinton, November 2000

Attachment: civ1com1.diff
Description: Text document


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