freeciv-dev August 2003
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Last Modified: Sun Aug 31 16:45:24 2003
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- August 12, 2003
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Jason Short, 12:28
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Mike Kaufman, 12:15
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Christian Knoke, 12:14
- [Freeciv-Dev] (PR#4830) tilespec memory leaks, Jason Short, 12:10
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 11:56
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Gregory Berkolaiko, 11:54
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Jason Short, 11:49
- [Freeciv-Dev] (PR#4829) xgettext detection fails in autogen.sh, Guest, 11:45
- [Freeciv-Dev] Re: (PR#4817) Trident tiles drawing, Christian Knoke, 11:39
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Christian Knoke, 11:38
- [Freeciv-Dev] Re: unit animation file format, Lukas Tönne, 11:28
- [Freeciv-Dev] Correction to communism helptext, Marko Lindqvist, 10:25
- [Freeciv-Dev] Re: (PR#4815) More glient goto crashes., Gregory Berkolaiko, 10:22
- [Freeciv-Dev] (PR#4827) more goto crashes, Jason Short, 10:15
- [Freeciv-Dev] Re: (PR#4817) Trident tiles drawing, Jason Short, 09:46
- [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity, Christian Knoke, 09:04
- [Freeciv-Dev] (PR#4815) Re: [FreeCiv-Cvs] glip: Move some asserts around ... (PR#4816), Christian Knoke, 08:22
- [Freeciv-Dev] Re: Information about Alliances, Christian Knoke, 07:55
- [Freeciv-Dev] Re: (PR#4817) Trident tiles drawing, Christian Knoke, 07:48
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Christian Knoke, 07:24
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Per I. Mathisen, 06:47
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Gregory Berkolaiko, 05:43
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Morgan Jones, 03:51
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Per I. Mathisen, 01:42
- [Freeciv-Dev] Re: unit animation file format, Jason Short, 01:36
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Jason Short, 01:07
- [Freeciv-Dev] New tileset., Arturo Espinosa-Aldama, 01:07
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Morgan Jones, 00:44
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Morgan Jones, 00:41
August 11, 2003
- [Freeciv-Dev] Re: unit animation file format, Baumans, 20:49
- [Freeciv-Dev] Re: (PR#4781) phantom units showing up on client, Gregory Berkolaiko, 17:30
- [Freeciv-Dev] Re: (PR#4781) phantom units showing up on client, Gregory Berkolaiko, 17:28
- [Freeciv-Dev] (PR#4781) phantom units showing up on client, Jason Short, 16:58
- [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity, Per I. Mathisen, 14:50
- [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity, Per I. Mathisen, 14:37
- [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity, Christian Knoke, 14:32
- [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity, Per I. Mathisen, 14:18
- [Freeciv-Dev] (PR#4820) ground_unit_transporter_capacity, Christian Knoke, 13:47
- [Freeciv-Dev] Re: (PR#4820) AutoReply: ground_unit_transporter_capacity, Christian Knoke, 13:39
- [Freeciv-Dev] Re: Console messages, Jason Short, 13:25
- [Freeciv-Dev] Re: (PR#4819) Client goto: Igter units think they are marines., Gregory Berkolaiko, 13:11
- [Freeciv-Dev] (PR#4819) Client goto: Igter units think they are marines., Gregory Berkolaiko, 13:05
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Christian Knoke, 12:50
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, ue80@xxxxxxxxxxxxxxxxxxxxx, 11:58
- [Freeciv-Dev] (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Guest, 11:20
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Christian Knoke, 11:01
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Marko Lindqvist, 10:51
- [Freeciv-Dev] Console messages, Christian Knoke, 10:21
- [Freeciv-Dev] Re: (PR#4816) Client crash with goto, Christian Knoke, 10:21
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Christian Knoke, 10:16
- [Freeciv-Dev] (PR#4818) F_GAMELOSS should be instantaneous, Jason Short, 09:53
- [Freeciv-Dev] unit animation file format, Lukas Tönne, 08:36
- [Freeciv-Dev] Re: (PR#4816) Client crash with goto, Jason Short, 08:09
- [Freeciv-Dev] Re: (PR#4816) Client crash with goto, Christian Knoke, 08:08
- [Freeciv-Dev] (PR#4817) Trident tiles drawing, Christian Knoke, 08:02
- [Freeciv-Dev] Re: Information about Alliances, Jason Short, 07:58
- [Freeciv-Dev] Re: (PR#4815) failed assertion in client goto, Jason Short, 07:54
- [Freeciv-Dev] (PR#4816) Client crash with goto, Christian Knoke, 07:53
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Christian Knoke, 07:53
- [Freeciv-Dev] Re: (PR#4815) failed assertion in client goto, Gregory Berkolaiko, 06:24
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Gregory Berkolaiko, 06:04
- [Freeciv-Dev] Re: (PR#4801) can see the whole map when ally dies, Gregory Berkolaiko, 05:56
- [Freeciv-Dev] Re: Information about Alliances, Per I. Mathisen, 03:57
- [Freeciv-Dev] Re: (PR#4802) Client crash while unitgoto, ue80@xxxxxxxxxxxxxxxxxxxxx, 02:52
- [Freeciv-Dev] Re: Information about Alliances, Christian Knoke, 02:38
- [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing, Per I. Mathisen, 01:26
- [Freeciv-Dev] Re: (PR#4815) failed assertion in client goto, Jason Short, 01:19
- [Freeciv-Dev] Re: Information about Alliances, Per I. Mathisen, 01:14
- [Freeciv-Dev] (PR#4811) Trireme goto does not work, Christian Knoke, 01:07
- [Freeciv-Dev] Re: (PR#4781) phantom units?, Daniel L Speyer, 01:06
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Genevieve Gracian, 00:52
August 10, 2003
- [Freeciv-Dev] Re: (PR#4815) failed assertion in client goto, Jason Short, 22:06
- [Freeciv-Dev] (PR#4815) failed assertion in client goto, Jason Short, 22:03
- [Freeciv-Dev] (PR#4770) client-side patrol routes aren't safe, Jason Short, 21:39
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Morgan Jones, 21:19
- [Freeciv-Dev] (PR#4811) Trireme goto does not work, Jason Short, 21:12
- [Freeciv-Dev] (PR#4576) remove sprite padding for flags, Jason Short, 21:07
- [Freeciv-Dev] Re: (PR#4802) Client crash while unitgoto, Jason Short, 21:05
- [Freeciv-Dev] (PR#4814) compile warning in effect.c, Jason Short, 20:42
- [Freeciv-Dev] (PR#4813) too many border colors, Jason Short, 20:34
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Jason Short, 20:32
- [Freeciv-Dev] Re: (PR#4803) Attack on explore, Jason Short, 20:29
- [Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe, Jason Short, 20:09
- [Freeciv-Dev] (PR#4810) Reputation is a fragile thing, Christian Knoke, 16:42
- [Freeciv-Dev] (PR#4809) Problems with omniscience and diplomacy, Christian Knoke, 16:01
- [Freeciv-Dev] Information about Alliances, Christian Knoke, 15:51
- [Freeciv-Dev] Re: (PR#4807) see diplomatic/zoc state of units on the map, Christian Knoke, 11:50
- [Freeciv-Dev] (PR#4807) see diplomatic/zoc state of units on the map, Genevieve Gracian, 11:08
- [Freeciv-Dev] Re: (PR#4426) Adding append command to gui-gtk-2.0, jjc@xxxxxxxxxxxxxxxxxx, 08:48
- [Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 08:01
- [Freeciv-Dev] (PR#4804) ai_data_turn_init, Christian Knoke, 07:47
- [Freeciv-Dev] (PR#4803) Attack on explore, Christian Knoke, 05:40
- [Freeciv-Dev] (PR#4802) Client crash while unitgoto, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:24
- [Freeciv-Dev] Re: (PR#4801) can see the whole map when ally dies, Per I. Mathisen, 03:41
- [Freeciv-Dev] Re: (PR#4801) can see the whole map when ally dies, Per I. Mathisen, 03:33
August 09, 2003
- [Freeciv-Dev] (PR#4801) can see the whole map when ally dies, Genevieve Gracian, 22:16
- [Freeciv-Dev] Re: (PR#4800) Wishlist: Know technology on contact, Christian Knoke, 16:51
- [Freeciv-Dev] AI leaving behind allied units in the ocean (PR#4660), Per I. Mathisen, 16:16
- [Freeciv-Dev] Re: (PR#4800) Wishlist: Know technology on contact, ue80@xxxxxxxxxxxxxxxxxxxxx, 15:38
- [Freeciv-Dev] Re: (PR#4800) Wishlist: Know technology on contact, Gregory Berkolaiko, 14:50
- [Freeciv-Dev] Re: (PR#4781) phantom units?, Gregory Berkolaiko, 14:45
- [Freeciv-Dev] Re: (PR#4799) No diplomacy available in GTK2, Michael Mielke, 14:26
- [Freeciv-Dev] Re: (PR#4798) Server crash at turn done, Per I. Mathisen, 14:20
- [Freeciv-Dev] Re: (PR#4799) No diplomacy available in GTK2, Gregory Berkolaiko, 14:11
- [Freeciv-Dev] (PR#4800) Wishlist: Know technology on contact, Per I. Mathisen, 14:05
- [Freeciv-Dev] Re: (PR#4799) No diplomacy available in GTK2, Per I. Mathisen, 13:53
- [Freeciv-Dev] (PR#4799) No diplomacy available in GTK2, Gregory Berkolaiko, 13:41
- [Freeciv-Dev] Re: (PR#4758) client crash on goto, Gregory Berkolaiko, 11:48
- [Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe, Gregory Berkolaiko, 10:31
- [Freeciv-Dev] Re: (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Gregory Berkolaiko, 10:14
- [Freeciv-Dev] Re: (PR#4781) phantom units?, Gregory Berkolaiko, 09:50
- [Freeciv-Dev] Re: (PR#4798) Server crash at turn done, Christian Knoke, 06:42
- [Freeciv-Dev] Re: (PR#4790) CVS snapshot creation broken, Marko Lindqvist, 06:35
- [Freeciv-Dev] (PR#4798) Server crash at turn done, Christian Knoke, 06:19
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: AI Diplomacy. You can now do diplomacy with AI ..., Per I. Mathisen, 05:39
- [Freeciv-Dev] Re: (PR#4789) Mispositioned Map, Christian Knoke, 04:53
- [Freeciv-Dev] Re: (PR#4779) teams bug: embassy lost if civil war, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:04
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: AI Diplomacy. You can now do diplomacy with AI ..., Christian Knoke, 03:59
August 08, 2003
- [Freeciv-Dev] (PR#4793) shuffled_players_iterate() macro, Jason Short, 22:27
- [Freeciv-Dev] (PR#4789) Mispositioned Map, Jason Short, 22:22
- [Freeciv-Dev] (PR#4797) empty treaties, Jason Short, 22:17
- [Freeciv-Dev] (PR#4796) diplomacy dialog: duplicate pacts, Jason Short, 20:38
- [Freeciv-Dev] (PR#4566) problems with autogen.sh, Per I. Mathisen, 16:30
- [Freeciv-Dev] Re: (PR#4779) teams bug: embassy lost if civil war, Per I. Mathisen, 16:06
- [Freeciv-Dev] Re: (PR#4793) shuffled_players_iterate() macro, Per I. Mathisen, 15:28
- [Freeciv-Dev] (PR#4793) shuffled_players_iterate() macro, Jason Short, 12:32
- [Freeciv-Dev] (PR#4792) compiling with NDEBUG, Jason Short, 12:11
- [Freeciv-Dev] Re: (PR#4758) client crash on goto, Jason Short, 12:02
- [Freeciv-Dev] Re: (PR#4788) range checks in BV macros, Jason Short, 11:50
- [Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off, Jason Short, 11:19
- [Freeciv-Dev] (PR#4791) server/Makefile.am INCLUDES fix, Guest, 08:14
- [Freeciv-Dev] Re: (PR#4758) client crash on goto, Gregory Berkolaiko, 04:33
- [Freeciv-Dev] Re: (PR#4788) range checks in BV macros, Gregory Berkolaiko, 04:22
- [Freeciv-Dev] (PR#4790) CVS snapshot creation broken, Guest, 03:54
- [Freeciv-Dev] (PR#4789) Mispositioned Map, Christian Knoke, 03:45
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, Christian Knoke, 03:36
- [Freeciv-Dev] Re: (PR#4788) range checks in BV macros, Per I. Mathisen, 01:53
- [Freeciv-Dev] (PR#4757) server_crash: pending_seen is off, Jason Short, 00:08
August 07, 2003
- [Freeciv-Dev] Re: (PR#4760) take, observe, detach, Mike Kaufman, 23:31
- [Freeciv-Dev] (PR#4788) range checks in BV macros, Jason Short, 23:23
- [Freeciv-Dev] (PR#4760) take, observe, detach, Jason Short, 23:10
- [Freeciv-Dev] Re: (PR#4760) take, observe, detach, Mike Kaufman, 23:01
- [Freeciv-Dev] Re: (PR#4786) bitvector for tech tree, Jason Short, 22:26
- [Freeciv-Dev] Re: (PR#4760) take, observe, detach, Jason Short, 22:02
- [Freeciv-Dev] (PR#2521) general effects prepatch, Mike Kaufman, 21:59
- [Freeciv-Dev] (PR#4760) take, observe, detach, Jason Short, 21:19
- [Freeciv-Dev] (PR#4787) observers shouldn't get nation selection dialog, Jason Short, 20:51
- [Freeciv-Dev] (PR#4786) bitvector for tech tree, Jason Short, 20:37
- [Freeciv-Dev] (PR#4760) take, observe, detach, Jason Short, 20:36
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, Jason Short, 20:08
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, Michael Mielke, 20:04
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, Jason Short, 20:00
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, Michael Mielke, 19:54
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, jorneg@xxxxxxxxxxx, 19:11
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, Jason Short, 18:47
- [Freeciv-Dev] Re: (PR#4785) disappearing archers, jorneg@xxxxxxxxxxx, 18:27
- [Freeciv-Dev] (PR#4785) disappearing archers, Jason Short, 18:17
- [Freeciv-Dev] (PR#4784) new function: specvec_copy, Mike Kaufman, 18:01
- [Freeciv-Dev] (PR#4769) memory error with disbanded city, Jason Short, 17:22
- [Freeciv-Dev] Re: (PR#4781) phantom units?, jorneg@xxxxxxxxxxx, 16:40
- [Freeciv-Dev] (PR#4769) memory error with disbanded city, Jason Short, 16:35
- [Freeciv-Dev] Re: (PR#4781) phantom units?, Jason Short, 16:05
- [Freeciv-Dev] (PR#4781) phantom units?, Guest, 15:32
- [Freeciv-Dev] Re: (PR#4781) phantom units?, Christian Knoke, 15:26
- [Freeciv-Dev] (PR#4781) phantom units?, Guest, 14:31
- [Freeciv-Dev] Re: (PR#4779) teams bug: embassy lost if civil war, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:00
- [Freeciv-Dev] Re: (PR#4760) take, observe, detach, Mike Kaufman, 09:56
- [Freeciv-Dev] (PR#4780) wrap sprite additions, Jason Short, 09:56
- [Freeciv-Dev] Re: (PR#4576) remove sprite padding for flags, Jason Short, 09:44
- [Freeciv-Dev] Re: (PR#4576) remove sprite padding for flags, Mike Kaufman, 09:18
- [Freeciv-Dev] (PR#4576) remove sprite padding for flags, Jason Short, 09:09
- [Freeciv-Dev] Re: (PR#4737) allowconnect option is now obsolete, Mike Kaufman, 08:58
- [Freeciv-Dev] (PR#4766) city happiness isn't calculated on game load, Jason Short, 08:51
- [Freeciv-Dev] (PR#4757) server_crash: pending_seen is off, Jason Short, 08:28
- [Freeciv-Dev] (PR#4779) teams bug: embassy lost if civil war, Per I. Mathisen, 07:33
- [Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies, Michael Mielke, 07:28
- [Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies, Michael Mielke, 07:26
- [Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies, ue80@xxxxxxxxxxxxxxxxxxxxx, 07:04
- [Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies, Andy Smith, 06:14
- [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Christian Knoke, 05:50
- [Freeciv-Dev] (PR#4777) wishlist: remove embassies, andrearo@xxxxxxxxxxxx, 05:48
- [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Per I. Mathisen, 05:41
- [Freeciv-Dev] (PR#4776) server crash in CVS August 7, 2003, Guest, 04:43
- [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Christian Knoke, 03:18
August 06, 2003
- [Freeciv-Dev] (PR#4771) build fix for gcc 3.3, Jason Short, 17:49
- [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Jason Short, 17:43
- [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Per I. Mathisen, 17:38
- [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Jason Short, 17:33
- [Freeciv-Dev] (PR#4769) Re: Re: (PR#4761) civserver get_invention crash, Jason Short, 16:56
- [Freeciv-Dev] Re: (PR#4761) civserver get_invention crash, Jason Short, 16:45
- [Freeciv-Dev] Re: (PR#4761) civserver get_invention crash, Jason Short, 16:29
- [Freeciv-Dev] Re: (PR#4761) civserver get_invention crash, Christian Knoke, 13:38
- [Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe, Christian Knoke, 13:27
- [Freeciv-Dev] Re: vim settings, Reinier Post, 13:21
- [Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe, Jason Short, 10:44
- [Freeciv-Dev] Re: (PR#4758) client crash on goto, Jason Short, 10:27
- [Freeciv-Dev] (PR#4771) build fix for gcc 3.3, Rafał Bursig, 09:00
- [Freeciv-Dev] (PR#4770) client-side patrol routes aren't safe, Jason Short, 08:35
- [Freeciv-Dev] Re: (PR#4758) client crash on goto, Gregory Berkolaiko, 06:20
- [Freeciv-Dev] Re: (PR#4766) city happiness isn't calculated on game load, Jason Short, 02:46
- [Freeciv-Dev] Re: (PR#4765) "dumb" city values aren't saved, Jason Short, 02:43
- [Freeciv-Dev] (PR#4769) memory error with disbanded city, Jason Short, 00:10
August 05, 2003
- [Freeciv-Dev] (PR#4768) valgrind AI warning, Jason Short, 23:54
- [Freeciv-Dev] (PR#4767) "frozen" report dialogs are useless, Jason Short, 22:52
- [Freeciv-Dev] (PR#4766) city happiness isn't calculated on game load, Jason Short, 22:17
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog Patch, Mike Kaufman, 22:09
- [Freeciv-Dev] (PR#4765) "dumb" city values aren't saved, Jason Short, 21:46
- [Freeciv-Dev] (PR#4683) allow pauses during client-side goto, Jason Short, 21:31
- [Freeciv-Dev] (PR#4761) civserver get_invention crash, Jason Short, 21:26
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 21:09
- [Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off, rwetmore@xxxxxxxxxxxx, 18:33
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 18:15
- [Freeciv-Dev] (PR#4761) civserver get_invention crash, Christian Knoke, 16:29
- [Freeciv-Dev] (PR#4760) take, observe, detach, Christian Knoke, 15:41
- [Freeciv-Dev] (PR#4759) Spaceship doesn't give win regarding to ranking on pubserver, Guest, 15:31
- [Freeciv-Dev] (PR#4758) client crash on goto, Jason Short, 14:32
- [Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off, Jason Short, 12:58
- [Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off, Gregory Berkolaiko, 12:40
- [Freeciv-Dev] (PR#4757) server_crash: pending_seen is off, Jason Short, 11:14
- [Freeciv-Dev] (PR#4756) Spaceship doesn't give win regarding to ranking on pubserver, Guest, 09:35
- [Freeciv-Dev] (PR#4754) gettext warning, Christian Knoke, 07:43
- [Freeciv-Dev] (PR#4755) Menu sensitivity, Christian Knoke, 07:43
- [Freeciv-Dev] Re: (PR#3885) Intelligence report, Christian Knoke, 06:13
- [Freeciv-Dev] Re: (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Andy Smith, 06:09
- [Freeciv-Dev] Re: (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Gregory Berkolaiko, 05:36
- [Freeciv-Dev] (PR#4753) some iso fixes for gui-xaw, Jason Short, 01:13
- [Freeciv-Dev] (PR#4752) new client function city_buy_production, Jason Short, 00:13
August 04, 2003
- [Freeciv-Dev] Re: (PR#4751) replace some 'int' with 'bool' in the drawing code, Jason Short, 23:51
- [Freeciv-Dev] (PR#4751) replace some 'int' with 'bool' in the drawing code, Jason Short, 23:50
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 23:46
- [Freeciv-Dev] Re: (PR#4718) topology cleanup for client autocenter code, rwetmore@xxxxxxxxxxxx, 23:34
- [Freeciv-Dev] Re: (PR#4729) cleanup to canvas<->city pos functions, rwetmore@xxxxxxxxxxxx, 23:23
- [Freeciv-Dev] Re: (PR#4718) topology cleanup for client autocenter code, rwetmore@xxxxxxxxxxxx, 23:01
- [Freeciv-Dev] (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Jason Short, 22:48
- [Freeciv-Dev] (PR#4718) topology cleanup for client autocenter code, Jason Short, 21:43
- [Freeciv-Dev] Re: (PR#4729) cleanup to canvas<->city pos functions, Jason Short, 16:44
- [Freeciv-Dev] (PR#4718) topology cleanup for client autocenter code, Jason Short, 16:03
- [Freeciv-Dev] Re: (PR#4749) Time out, Michael Mielke, 14:34
- [Freeciv-Dev] (PR#4750) Exploring., Guest, 14:33
- [Freeciv-Dev] (PR#4749) Time out, Guest, 14:28
- [Freeciv-Dev] Re: (PR#4729) cleanup to canvas<->city pos functions, Jason Short, 12:51
- [Freeciv-Dev] (PR#4748) error with GOTO function, Guest, 08:44
August 03, 2003
- [Freeciv-Dev] Re: (PR#4746) new commands /observe and /detach and connection behaviour, Mike Kaufman, 22:15
- [Freeciv-Dev] (PR#4746) new commands /observe and /detach and connection behaviour, Mike Kaufman, 14:49
- [Freeciv-Dev] Re: FreeCiv Graphics/Sound, Per I. Mathisen, 09:12
- [Freeciv-Dev] FreeCiv Graphics/Sound, David Loftus, 09:03
- [Freeciv-Dev] Re: (PR#4718) topology cleanup for client autocenter code, rwetmore@xxxxxxxxxxxx, 01:14
- [Freeciv-Dev] Re: (PR#4710) introduce map topology check macros, rwetmore@xxxxxxxxxxxx, 00:57
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 00:03
August 02, 2003
- [Freeciv-Dev] Re: (PR#4729) cleanup to canvas<->city pos functions, rwetmore@xxxxxxxxxxxx, 22:40
- [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement, Greg Wooledge, 20:17
- [Freeciv-Dev] (PR#576) Wishlist: alternating unit movement, Guest, 19:18
- [Freeciv-Dev] Re: (PR#4745) Assert unittype.c:86, Christian Knoke, 14:14
- [Freeciv-Dev] (PR#4745) Assert unittype.c:86, Christian Knoke, 14:01
- [Freeciv-Dev] Re: (PR#4727) Loading savegame from the server line, Mike Kaufman, 12:22
- [Freeciv-Dev] (PR#4744) More pathfinding, Christian Knoke, 11:52
- [Freeciv-Dev] Re: (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Gregory Berkolaiko, 10:47
- [Freeciv-Dev] map_get_known2() and tile_get_known() are misnomers, Andy Smith, 08:43
- [Freeciv-Dev] (PR#3885) Intelligence report, Per I. Mathisen, 06:27
- [Freeciv-Dev] (PR#4742) AI sea hunters, Per I. Mathisen, 06:09
August 01, 2003
- [Freeciv-Dev] (PR#3886) City description is hidden for polar cities, Jason Short, 18:15
- [Freeciv-Dev] (PR#4741) new client function city_set_worklist, Jason Short, 18:08
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Tom Goulet, 16:54
- [Freeciv-Dev] Re: (PR#4667) Re: Error in data/Freeciv:73, Christian Knoke, 16:27
- [Freeciv-Dev] (PR#4667) Re: Error in data/Freeciv:73, Jason Short, 15:14
- [Freeciv-Dev] Re: (PR#4733) shuffle_players on game load?, Jason Short, 12:24
- [Freeciv-Dev] Re: (PR#4736) Wishlist: Allies should share points for winning (re: pubserver ranking), Per I. Mathisen, 11:46
- [Freeciv-Dev] Re: (PR#4736) Wishlist: Allies should share points for winning (re: pubserver ranking), Paul Zastoupil, 11:38
- [Freeciv-Dev] Re: (PR#4737) allowconnect option is now obsolete, Mike Kaufman, 11:07
- [Freeciv-Dev] console message, Christian Knoke, 09:01
- [Freeciv-Dev] Re: (PR#4735) Wishlist: Non-random anarchy turns, Christian Knoke, 08:51
- [Freeciv-Dev] Re: (PR#4736) Wishlist: Allies should share points for winning (re: pubserver ranking), Jason Short, 08:43
- [Freeciv-Dev] Re: (PR#4735) Wishlist: Non-random anarchy turns, Jason Short, 08:40
- [Freeciv-Dev] Re: New unit flags patch v17 (PR#1324), Per I. Mathisen, 08:10
- [Freeciv-Dev] New unit flags patch v17 (PR#1324), Per I. Mathisen, 08:05
- [Freeciv-Dev] (PR#4738) alliance requirements bug, Per I. Mathisen, 06:42
- [Freeciv-Dev] (PR#4736) Wishlist: Allies should share points for winning (re: pubserver ranking), zakarria@xxxxxxxxx, 06:37
- [Freeciv-Dev] (PR#4737) allowconnect option is now obsolete, mateusz stefek, 06:18
- [Freeciv-Dev] (PR#4735) Wishlist: Non-random anarchy turns, Per I. Mathisen, 05:06
- [Freeciv-Dev] Re: (PR#1885) Civil War doesn't always happen, Christian Knoke, 04:22
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Per I. Mathisen, 03:32
- [Freeciv-Dev] Re: (PR#4733) shuffle_players on game load?, Jason Short, 00:27
- [Freeciv-Dev] (PR#4733) shuffle_players on game load?, Jason Short, 00:11
- [Freeciv-Dev] Re: (PR#4732) worklists get saved full of garbage, Jason Short, 00:01
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