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[Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies
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[Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies

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To: andrearo@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4777) wishlist: remove embassies
From: "Michael Mielke" <michael@xxxxxxxxx>
Date: Thu, 7 Aug 2003 05:27:55 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 7 Aug 2003, Michael Mielke wrote:
> On Thu, 7 Aug 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > On Thu, Aug 07, 2003 at 03:48:42AM -0700, andrearo@xxxxxxxxxxxx wrote:
> > > There should be an option to remove embassies in your
> > > country established by other players. They give away
> > > info that one might not want to share with people
> > > that you are at war with.
> > I think its a part of the game and 30 shields (+reaching an enemy city)
> > is rather expensive for an embassy.
> > Its a spynetwork and emstablishing an embassy is an
> > agressive act. There is an easy way to remove the embassy from the other
> > player ... bring him into civil war. 
> 
> The 30 shields (+reaching an enemy city) is much cheaper than building 
> Marco Polo's Embassy being obsolete when communism is reached.  Also, it 
> can save time if you can look at the intelligence reports to gather 
> information you might not know and techs you don't have... rather than 
> waiting to attack finding you look stronger than them but are really 
> weaker..  This is all a part of the game.

Learn to use this tactic to your advantage!

-- 
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/




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