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[Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity
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[Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 11 Aug 2003 12:37:19 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 11 Aug 2003, Christian Knoke wrote:
> > I think this is the bug I recently sent a bugfix for as #4660. Please try
> > that.
>
> Nope. Both server and client still crash.
>
> Does this mean the bug is already 'saved' in savegame?

Yes.

If you really want to find out: Load the savegame, then set all AIs to
human. Then log in to each and look for units swimming in the ocean.
Perhaps easier to find if you replace the assert in sanitycheck.c with a
+  die("Unit swimming in ocean at (%d, %d)", punit->x, punit->y);

  - Per




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