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[Freeciv-Dev] Re: (PR#4827) more goto crashes
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[Freeciv-Dev] Re: (PR#4827) more goto crashes

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#4827) more goto crashes
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 12 Aug 2003 10:27:49 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Christian Knoke wrote:
> On Tue, Aug 12, 2003 at 09:49:18AM -0700, Jason Short wrote:
> 
>>Christian Knoke wrote:
>>
>>>On Tue, Aug 12, 2003 at 08:21:56AM -0700, Gregory Berkolaiko wrote:
>>>
>>>
>>>>On Tue, 12 Aug 2003, Christian Knoke wrote:
>>>>
>>>>
>>>>
>>>>>While this basically makes the GOTO usuable again, it is still easy to get
>>>>>various core dumps and asserts when you play a bit around with 'G' and 
>>>>>mouse
>>>>>click. I've tested plain CVS and CVS w/ goto_route-2.diff (related to 
>>>>>PR#4811
>>>>>and PR#4683).
>>>>
>>>>Can you crash plain CVS code?
>>
>>>Please try any savegame, any ship. If you can't reproduce it, using 'G' and
>>>left mouse button, - - well I can't believe that.
>>
>>I can't do it...
> 
> 
> Ok, sorry. Here is *one* way to do it.
> 
> Load savegame, login as chris, start, activate staem ship near Braunschweig,
> point mouse into ocean, then:
> 
> Press 'G' 3 times, then click left.
> 
> Note that I get various failed asserts and segfaults here, just Fx:
> 
> civclient: path_finding.c:304: pf_next: Zusicherung »cost >= 0« nicht
> erfüllt.
> Abgebrochen (core dumped)
> 
> Speicherzugriffsfehler (core dumped)

Looks like you can trigger segfaults by repeatedly pressing "G".  Very 
odd.  Is this new?

jason




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