Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2003:
[Freeciv-Dev] Re: (PR#1885) Civil War doesn't always happen
Home

[Freeciv-Dev] Re: (PR#1885) Civil War doesn't always happen

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1885) Civil War doesn't always happen
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Fri, 1 Aug 2003 02:22:49 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jul 31, 2003 at 08:35:54PM -0700, Jason Short wrote:
> 
> [ChrisK@xxxxxxxx - Tue Aug  6 11:01:28 2002]:
> 
> > CVS 06 AUG 2002 w/ var patches
> > 
> > Playing against hard AI, republic, more than 30 cities,
> > civilwarsize=10
> > 
> > Conquering the capital does *not* split its empire.
> > 
> > When replaying the same scene, it splits ...
> > 
> > Strange.
> 
> The chance of civil war is random.  In the case of the Zulus in your
> savegame, the base probability is 40% because they're a republic.  This
> is increased by 5% for each unhappy city: they have 2.  So there's a 50%
> probability for civil war.
> 
> See civil_war_triggered() in server/plrhand.c.

Ah, interesting.

Thanks.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#1885) Civil War doesn't always happen, Christian Knoke <=