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[Freeciv-Dev] Re: (PR#4781) phantom units?
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[Freeciv-Dev] Re: (PR#4781) phantom units?

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To: rt-guest@xxxxxxxxxxxxxx
Cc: kimiko@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4781) phantom units?
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 7 Aug 2003 13:26:38 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Aug 07, 2003 at 12:31:22PM -0700, Guest wrote:
> 
> Sometimes enemy units are visible, but aren't really there. That is, my
> units can move through them even though I don't have an alliance or
> whatisit with that player. When my unit is 'on top' of it, it does
> appear in the sidebar like one of my own units would, I can't activate
> it however. When I capture the city that supports it, the unit is listed
> there, again unable to be activated. They are 'real' insofar that the
> Goto function will not plan a route through them (annoying if they are
> on a landbridge) and if the unit I request a Goto for is on top of such
> a phantom unit, it fails for every destination.
> I'm using CVS of 7-8-3 now, but this bug has been around for at least a

That is 7 AUG 2003 or 8 JUL 2003 ? Should have been gone with newest CVS,
but maybe occurs only less often?

> few months. It's not very often that it occurs, so I may not be able to
> produce a savedgame for a while.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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