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[Freeciv-Dev] Re: (PR#4781) phantom units?
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[Freeciv-Dev] Re: (PR#4781) phantom units?

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To: rt-guest@xxxxxxxxxxxxxx
Cc: kimiko@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4781) phantom units?
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 7 Aug 2003 14:05:27 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Christian Knoke wrote:
> On Thu, Aug 07, 2003 at 12:31:22PM -0700, Guest wrote:
> 
>>Sometimes enemy units are visible, but aren't really there. That is, my
>>units can move through them even though I don't have an alliance or
>>whatisit with that player. When my unit is 'on top' of it, it does
>>appear in the sidebar like one of my own units would, I can't activate
>>it however. When I capture the city that supports it, the unit is listed
>>there, again unable to be activated. They are 'real' insofar that the
>>Goto function will not plan a route through them (annoying if they are
>>on a landbridge) and if the unit I request a Goto for is on top of such
>>a phantom unit, it fails for every destination.
>>I'm using CVS of 7-8-3 now, but this bug has been around for at least a
> 
> That is 7 AUG 2003 or 8 JUL 2003 ? Should have been gone with newest CVS,
> but maybe occurs only less often?

Why would it be gone with the newest CVS?  I don't think we've done 
anything to fix it...although it's hard to tell.

I've seen this problem for months, but have had no luck tracking it 
down.  We need a savegame that can reliably reproduce it.

jason




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