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[Freeciv-Dev] Re: (PR#4781) phantom units?
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[Freeciv-Dev] Re: (PR#4781) phantom units?

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To: rt-guest@xxxxxxxxxxxxxx
Cc: kimiko@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4781) phantom units?
From: "jorneg@xxxxxxxxxxx" <jorneg@xxxxxxxxxxx>
Date: Thu, 7 Aug 2003 14:40:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx


En/na Guest ha escrit:

>Sometimes enemy units are visible, but aren't really there. That is, my
>units can move through them even though I don't have an alliance or
>whatisit with that player. When my unit is 'on top' of it, it does
>appear in the sidebar like one of my own units would, I can't activate
>it however. When I capture the city that supports it, the unit is listed
>there, again unable to be activated. They are 'real' insofar that the
>Goto function will not plan a route through them (annoying if they are
>on a landbridge) and if the unit I request a Goto for is on top of such
>a phantom unit, it fails for every destination.
>I'm using CVS of 7-8-3 now, but this bug has been around for at least a
>few months. It's not very often that it occurs, so I may not be able to
>produce a savedgame for a while.
>
    Maybe this is a related bug. I've seen that when you break an 
alliance treaty with another player, sometimes there are left on my 
cities units of the other player.





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