[Freeciv-Dev] Re: (PR#4733) shuffle_players on game load?
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Jason Short wrote:
> When a game is saved in the middle of a turn, shuffle_players should not
> be called immediately.
Something like this should solve it. But this implementation is a bit
of a hack.
jason
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.132
diff -u -r1.132 srv_main.c
--- server/srv_main.c 2003/07/21 01:23:27 1.132
+++ server/srv_main.c 2003/08/01 05:26:02
@@ -145,6 +145,7 @@
/* server initialized flag */
static bool has_been_srv_init = FALSE;
+static bool was_game_just_loaded = FALSE;
/**************************************************************************
...
@@ -1436,10 +1437,13 @@
force_end_of_sniff = FALSE;
- freelog(LOG_DEBUG, "Shuffleplayers");
- shuffle_players();
- freelog(LOG_DEBUG, "Aistartturn");
- ai_start_turn();
+ if (!was_game_just_loaded) {
+ freelog(LOG_DEBUG, "Shuffleplayers");
+ shuffle_players();
+ freelog(LOG_DEBUG, "Aistartturn");
+ ai_start_turn();
+ }
+ was_game_just_loaded = FALSE;
send_start_turn_to_clients();
/*
@@ -1564,6 +1568,7 @@
/* load a saved game */
if (srvarg.load_filename) {
load_command(NULL, srvarg.load_filename);
+ was_game_just_loaded = TRUE;
}
if(!(srvarg.metaserver_no_send)) {
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