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[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
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[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
From: "Greg Wooledge" <greg@xxxxxxxxxxxx>
Date: Sat, 2 Aug 2003 18:17:28 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Guest (rt-guest@xxxxxxxxxxxxxx) wrote:

> The only time there is any advantage in being
> player 1 is the very first turn of the game, and that means almost
> nothing as no-one is in sight of each other yet.  After that, the
> advantage allways falls with the player who is moving at the time,
> in order. When player 1 can move, he has the advantage.  When player
> 2 can move, she has the advantage, and so on till thew end of the
> game.

This only holds true as long as there are no "events" in the game
(earthquakes, pollution, appearance/disappearance of resources, or
even SMAC's council votes).  If an event happens at the beginning/end
of a turn (i.e. before player 1 moves), then player 1 once again
has an advantage.

-- 
Greg Wooledge                  |   "Truth belongs to everybody."
greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers
http://wooledge.org/~greg/     |

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