[Freeciv-Dev] Re: (PR#4779) teams bug: embassy lost if civil war
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On Thu, Aug 07, 2003 at 05:32:45AM -0700, Per I. Mathisen wrote:
>
> ---------- Forwarded message ----------
> From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
>
> [...]
>
> There is an easy way to remove the embassy from the other
> player ... bring him into civil war.
>
> (a bug in teamgames, teamed players should never lose embassy )
ok ...
and a patch (not tested ...)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
Index: server/plrhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
retrieving revision 1.284
diff -u -r1.284 plrhand.c
--- server/plrhand.c 2003/08/04 15:42:47 1.284
+++ server/plrhand.c 2003/08/07 16:56:53
@@ -1651,6 +1651,14 @@
pplayer->research.bulbs_researched = 0;
pplayer->embassy = 0; /* all embassys destroyed */
+ /* kludge to give splitted player the embassies to his allies back */
+ players_iterate(pdest) {
+ if ((pplayer->team == pdest->team)
+ && (pplayer->player_no != pdest->player_no)) {
+ pplayer->embassy |= (1 << pdest->player_no);
+ }
+ } players_iterate_end
+
player_limit_to_government_rates(pplayer);
/* copy the maps */
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