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[Freeciv-Dev] Re: (PR#4749) Time out
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[Freeciv-Dev] Re: (PR#4749) Time out

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4749) Time out
From: "Michael Mielke" <michael@xxxxxxxxx>
Date: Mon, 4 Aug 2003 12:34:38 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 4 Aug 2003, Guest wrote:
> No issue. Suggestion only.
> Have server Count the units player has and give turn time based on the 
> number of units.
> example:
>     15 Miltary units in sleep mode 5 secs each.
>     5 Miltary units in active mode 15 secs each.
>     5 Miltary units in explore mode 5 secs each.
>     non combat units 10 Seconds Each.
> Have a time factor for each person that adjusts the total time alloted.
>    eg if they were to get 120 Seconds and there factor was .90 then 
> they would get 108 Seconds.

There might be another issue here, called fortified and sentried units.

-- 
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/




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