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[Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention cr
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[Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention cr

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4769) Re: Re: (PR#4761) civserver get_invention crash
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 7 Aug 2003 03:50:12 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Aug 07, 2003 at 03:40:57AM -0700, Per I. Mathisen wrote:
> 
> On Thu, 7 Aug 2003, Christian Knoke wrote:
> > On Wed, Aug 06, 2003 at 03:33:14PM -0700, Jason Short wrote:
> > > Note if the city is destroyed the other patch is still needed to avoid
> > > memory corruption.Also note if this happens the undisbandable unit
> > > will be disbanded.
> >
> > Should go to another city IMHO.
> 
> If you want to protect the unit from dying due to loss of homecity, you
> can use the new F_NOHOME flag. However, this also prevents you from having
> shield or food upkeep on that unit.
> 
> The idea behind F_UNDISBANDABLE when not used with F_NOHOME is that this
> can be used to create risky units that will destroy your city if you are
> not careful, or evil units that are powerful but live only for a short
> time until their city of origin has perished through sacrificing all their
> citizens to it.

Ah, ok.

> Yes, I plan on using this in a modpack one day :-)

I hope soon :)

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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