[Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Tue, 12 Aug 2003 05:24:41 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Tue, Aug 12, 2003 at 04:47:03AM -0700, Per I. Mathisen wrote:
>
> On Mon, 11 Aug 2003, Christian Knoke wrote:
> > Option: aidiplomacy- Allow diplomacy with AI players
> > Description:
> > Allows diplomacy such as meetings, peace, alliances with AI players. The
> > AI will actively use this to enforce its role.
> > If set to 0, only intelligence is possible when you have an embassy, and
> > you are always at war with any AI player.
> > Status: changeable
> > Value: 1, Minimum: 0, Default: 1, Maximum: 1
> >
> > So 0 is the 1.14 behaviour.
>
> Can't you just ignore the AIs' attempts to do diplomacy with you? They
> don't force you to enter into diplomacy with them.
Yes, but they do it with each other (,
This clearly affects the difficulty level.
Christian
--
Christian Knoke * * * http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|