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[Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing
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[Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing

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Subject: [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 12 Aug 2003 05:24:41 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Aug 12, 2003 at 04:47:03AM -0700, Per I. Mathisen wrote:
> 
> On Mon, 11 Aug 2003, Christian Knoke wrote:
> > Option: aidiplomacy-  Allow diplomacy with AI players
> > Description:
> > Allows diplomacy such as meetings, peace, alliances with AI players. The
> > AI will actively use this to enforce its role.
> > If set to 0, only intelligence is possible when you have an embassy, and
> > you are always at war with any AI player.
> > Status: changeable
> > Value: 1, Minimum: 0, Default: 1, Maximum: 1
> >
> > So 0 is the 1.14 behaviour.
> 
> Can't you just ignore the AIs' attempts to do diplomacy with you? They
> don't force you to enter into diplomacy with them.

Yes, but they do it with each other (,

This clearly affects the difficulty level.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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