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[Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing
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[Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4810) Reputation is a fragile thing
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Mon, 11 Aug 2003 08:51:42 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Christian Knoke wrote:

>On Sun, Aug 10, 2003 at 11:26:56PM -0700, Per I. Mathisen wrote:
>  
>
>>On Sun, 10 Aug 2003, Christian Knoke wrote:
>>    
>>
>
>  
>
>>>I hated diplomacy in Civ2,always, and it seems I won't like it in Freeciv.
>>>
>>>Can we make it an option? (8-:
>>>      
>>>
>>Make what an option, exactly?
>>    
>>
>
>Option: aidiplomacy  -  Allow diplomacy with AI players
>Description:
>  Allows diplomacy such as meetings, peace, alliances with AI players. The
>  AI will actively use this to enforce its role.
>  If set to 0, only intelligence is possible when you have an embassy, and
>  you are always at war with any AI player.
>Status: changeable
>Value: 1, Minimum: 0, Default: 1, Maximum: 1
>
>So 0 is the 1.14 behaviour.
>
>Christian
>  
>
 Maybe
     0 - No AI diplomacy
     1 - AI to AI diplomacy
     2 - Full AI diplomacy

  so there would be possibility to give AI advantage of sharing techs.


 - Caz






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