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[Freeciv-Dev] Re: (PR#4785) disappearing archers
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[Freeciv-Dev] Re: (PR#4785) disappearing archers

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4785) disappearing archers
From: "jorneg@xxxxxxxxxxx" <jorneg@xxxxxxxxxxx>
Date: Thu, 7 Aug 2003 17:10:57 -0700
Reply-to: rt@xxxxxxxxxxxxxx

En/na Jason Short ha escrit:

>jorneg@xxxxxxxxxxx wrote:
>  
>
>>En/na Jason Short ha escrit:
>>
>>
>>    
>>
>>>I walked up with a settlers next to an enemy's cannon.  So I brought up 
>>>the bodyguard: two units of archers.  Things now looked like:
>>>
>>>   CA
>>>  AS
>>>
>>>and I had no MP left.  So I set both units of archers on "goto" toward 
>>>the cannon, to see if I could attack first (which sometimes happens 
>>>since the end-of-turn order is buggy).
>>>
>>>At the end of the turn I got the message "Settlers lost to an attack by 
>>>xxx's cannon near yyy".  And both units of archers were just gone. 
>>>There was no message, and no legitimate reason I can tell for their 
>>>disappearance (their homecity wasn't conquered or anything like that).
>>>
>>>Not reproducable.
>>>
>>>      
>>>
>>    What has happen is that the two archers attacked the cannon and 
>>loose the combat. And then, the cannon attacked and killed the settler.
>>
>>    And you have reason, there should be a message like in normal combat.
>>    
>>
>
>You're saying there's a missing message?
>
    Yep!

>Even so I find it hard to believe; either one of the settlers should 
>have easily defeated the cannon.
>
    Bad luck!

    But i think so, first the gotos and then the ai moves.





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