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[Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe
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[Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 9 Aug 2003 08:31:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 6 Aug 2003, Jason Short wrote:

> Here's a patch that IMO makes it better (though not perfect; see the FIXME).

Yes.  But if the starting segment of the patrol route was made using 
waypoints, the "way back" ignores them.  Which is not altogether bad.

Also, I think add_part takes into account different moves_left (as much 
as it can, given the random nature of things), so your FIXME isn't that 
bad.

G.




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