[Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe
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On Wed, 6 Aug 2003, Jason Short wrote:
> Here's a patch that IMO makes it better (though not perfect; see the FIXME).
Yes. But if the starting segment of the patrol route was made using
waypoints, the "way back" ignores them. Which is not altogether bad.
Also, I think add_part takes into account different moves_left (as much
as it can, given the random nature of things), so your FIXME isn't that
bad.
G.
- [Freeciv-Dev] Re: (PR#4770) client-side patrol routes aren't safe,
Gregory Berkolaiko <=
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