[Freeciv-Dev] Worms tileset
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Hi.
I'm using more time than I should on this project, but I'd really like to
see this working soon. I hope this is the last day I work on this until late
September... I've got to get on real work!
So, I've tried the tileset on the client, using macrosiotrident as a
substitute for what is missing, and the thing looks great on 128x64. 64x32
is OK, I suppose.
The GTK2 client only handles 100% or no transparency, and 50% seems to be
the threshold. I'll try the SDL client soon, hoping that it handles a full
alpha channel... I suppose I'll have to use another gimp script to get rid
of partial alphas on the png files so that I don't get those ugly black
borders on all sprite edges with the GTK2 client.
A question: how can I disable the "dithering" algorythm? It really doesn't
work with my tileset, and I think it would look much better without this
algorythm. An option to turn this off would be really helpful.
There are a couple of bugs with the tileset now; I'll post a screenshot when
I get these issues solved.
Greetings,
Arturo
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