freeciv-dev July 2003
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Last Modified: Thu Jul 31 23:51:21 2003
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- July 21, 2003
- [Freeciv-Dev] Re: (PR#4636) make gotohand's local_vector denser, Gregory Berkolaiko, 10:48
- [Freeciv-Dev] (PR#3640) translation of nation classes is inconsistent, Jason Short, 10:45
- [Freeciv-Dev] Re: (PR#4633) Assertion triggers in citydlg_common.c:320, Jason Short, 10:39
- [Freeciv-Dev] (PR#4633) Assertion triggers in citydlg_common.c:320, mateusz stefek, 10:07
- [Freeciv-Dev] (PR#4636) make gotohand's local_vector denser, Jason Short, 10:01
- [Freeciv-Dev] Re: (PR#4437) Gold upkeep (v2), remi.bonnet@xxxxxxxxxxx, 09:31
- [Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate messages?, Jason Short, 09:12
- [Freeciv-Dev] Re: (PR#4607) Paratrooper move rate magic numbers, Ben Webb, 08:06
- [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities, Ben Webb, 07:46
- [Freeciv-Dev] (PR#4628) [no subject], Cristian Nedelcu, 01:00
- [Freeciv-Dev] (PR#4632) Connect Dialog Patch, version 7 (ready?), Guest, 01:00
July 20, 2003
- [Freeciv-Dev] (PR#4598) Cannot build Barracks III, Jason Short, 23:25
- [Freeciv-Dev] (PR#4631) initialize network data, Jason Short, 23:09
- [Freeciv-Dev] (PR#4598) Cannot build Barracks III, Jason Short, 22:05
- [Freeciv-Dev] (PR#4630) rt swallows mail], Jason Short, 21:09
- [Freeciv-Dev] (PR#4131) 'make dist' for the daily snapshot, Jason Short, 21:04
- [Freeciv-Dev] (PR#4628) citimap doesn't show up, Jason Short, 20:47
- [Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate messages?, Jason Short, 20:29
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, andrearo@xxxxxxxxxxxx, 12:47
- [Freeciv-Dev] Re: (PR#4627) [Freeciv-AI] Teamed ais, ue80@xxxxxxxxxxxxxxxxxxxxx, 11:23
- [Freeciv-Dev] (PR#4627) [Freeciv-AI] Teamed ais, Michael Mielke, 11:12
- [Freeciv-Dev] (PR#2581) Layers Patch, Juhani Heino, 09:30
- [Freeciv-Dev] Re: (PR#4607) Paratrooper move rate magic numbers, Raahul Kumar, 07:25
- [Freeciv-Dev] Re: (PR#4620) Game end message, Christian Knoke, 06:40
- [Freeciv-Dev] Re: (PR#4620) Game end message, ChrisK@xxxxxxxx, 06:40
- [Freeciv-Dev] (PR#4420) New traderoute rules, Jason Short, 03:29
July 19, 2003
- [Freeciv-Dev] (PR#2715) introducing tech_type_iterate, Jason Short, 19:26
- [Freeciv-Dev] Re: (PR#4620) Game end message, Jason Short, 18:35
- [Freeciv-Dev] (PR#4620) Game end message, Jason Short, 18:24
- [Freeciv-Dev] (PR#4626) new mapview_common function: get_mapview_clipping_window, Jason Short, 18:21
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 15:29
- [Freeciv-Dev] Re: (PR#4593) Diplomats, Per I. Mathisen, 13:42
- [Freeciv-Dev] Re: (PR#4515) alternate rulesets don't have graphics tags, Per I. Mathisen, 12:52
- [Freeciv-Dev] Re: (PR#4619) client view options after game ended, ChrisK@xxxxxxxx, 12:07
- [Freeciv-Dev] rt swallows mail, Christian Knoke, 11:56
- [Freeciv-Dev] (PR#4621) Test, ChrisK@xxxxxxxx, 11:23
- [Freeciv-Dev] Better handling of attack in client goto, Gregory Berkolaiko, 11:11
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Gregory Berkolaiko, 09:38
- [Freeciv-Dev] Re: (PR#4611) put the 'occupied' flag in the city_info packet, Gregory Berkolaiko, 09:15
- [Freeciv-Dev] (PR#4620) Game end message, ChrisK@xxxxxxxx, 05:15
- [Freeciv-Dev] (PR#4619) client view options after game ended, ChrisK@xxxxxxxx, 05:15
- [Freeciv-Dev] (PR#4617) Amiga FreeCiv, Morgan Jones, 03:49
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, andrearo@xxxxxxxxxxxx, 02:08
July 18, 2003
- [Freeciv-Dev] (PR#4600) use put_unit in gui-gtk-2.0, Vasco Alexandre da Silva Costa, 21:04
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, Mike Kaufman, 20:25
- [Freeciv-Dev] Re: (PR#4615) generic_city_refresh should be in the server, Jason Short, 18:17
- [Freeciv-Dev] (PR#4615) generic_city_refresh should be in the server, Jason Short, 17:35
- [Freeciv-Dev] (PR#4611) put the 'occupied' flag in the city_info packet, Jason Short, 17:16
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 17:10
- [Freeciv-Dev] Re: (PR#4420) New traderoute rules, Rafa³ Bursig, 17:06
- [Freeciv-Dev] Re: (PR#3886) City description is hidden for polar cities, ChrisK@xxxxxxxx, 17:04
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 17:01
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 16:57
- [Freeciv-Dev] Re: (PR#3886) City description is hidden for polar cities, Jason Short, 16:34
- [Freeciv-Dev] Re: (PR#3886) City description is hidden for polar cities, ChrisK@xxxxxxxx, 16:20
- [Freeciv-Dev] (PR#3771) Uproar display of cities, Jason Short, 16:00
- [Freeciv-Dev] Re: (PR#4576) remove sprite padding for flags, Jason Short, 15:55
- [Freeciv-Dev] (PR#4576) remove sprite padding for flags, Jason Short, 15:41
- [Freeciv-Dev] (PR#4420) New traderoute rules, Jason Short, 15:06
- [Freeciv-Dev] Re: (PR#4426) Adding append command to gui-gtk-2.0, jjc@xxxxxxxxxxxxxxxxxx, 14:48
- [Freeciv-Dev] (PR#4613) "base" overview positions, Jason Short, 14:42
- [Freeciv-Dev] (PR#4612) i18n improvement in connecthand.c, mateusz stefek, 14:26
- [Freeciv-Dev] (PR#4611) put the 'occupied' flag in the city_info packet, Jason Short, 13:38
- [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities, Jason Short, 13:12
- [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities, ChrisK@xxxxxxxx, 12:52
- [Freeciv-Dev] (PR#4610) CMA frontend for Xaw, andrearo@xxxxxxxxxxxx, 11:59
- [Freeciv-Dev] Re: (PR#4593) Diplomats, Per I. Mathisen, 11:07
- [Freeciv-Dev] Re: intent to commit: incite cost patch, Per I. Mathisen, 10:43
- [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities, Ben Webb, 09:44
- [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities, Gregory Berkolaiko, 09:16
- [Freeciv-Dev] (PR#4607) Paratrooper move rate magic numbers, Ben Webb, 08:55
- [Freeciv-Dev] (PR#4606) FreecivAC: Oceanic cities, Ben Webb, 08:53
- [Freeciv-Dev] Re: (PR#4420) New traderoute rules, Rafa³ Bursig, 04:09
- [Freeciv-Dev] Re: (PR#414) Client Does Not Get Updated on City Conquer, ChrisK@xxxxxxxx, 02:28
- [Freeciv-Dev] Re: (PR#3783) support for pixel_border bigger that 1, Rafa³ Bursig, 02:18
- [Freeciv-Dev] Re: (PR#4596) Partisan invisible, ChrisK@xxxxxxxx, 02:15
- [Freeciv-Dev] Re: (PR#4604) fix bug with 'virtual' unit in settler code, Jason Short, 02:07
- [Freeciv-Dev] (PR#4604) fix bug with 'virtual' unit in settler code, Jason Short, 01:58
- [Freeciv-Dev] (PR#4603) bug in update_dumb_city (occupied flag), Jason Short, 01:45
- [Freeciv-Dev] (PR#4602) fix bug in giving player->player dumb_city knowledge, Jason Short, 01:20
July 17, 2003
- [Freeciv-Dev] (PR#414) Client Does Not Get Updated on City Conquer, Jason Short, 23:56
- [Freeciv-Dev] (PR#529) mass transfer of cities, Jason Short, 23:54
- [Freeciv-Dev] (PR#891) no keyboard bindings for scrolling map viewport, Jason Short, 23:34
- [Freeciv-Dev] (PR#4420) New traderoute rules, Jason Short, 23:28
- [Freeciv-Dev] Re: (PR#4596) Partisan invisible, Jason Short, 23:05
- [Freeciv-Dev] (PR#4596) Partisan invisible, Jason Short, 23:02
- [Freeciv-Dev] (PR#3783) support for pixel_border bigger that 1, Jason Short, 22:46
- [Freeciv-Dev] (PR#4576) remove sprite padding for flags, Jason Short, 22:35
- [Freeciv-Dev] Re: (PR#4599) IPv6 support for Freeciv, Jason Short, 22:09
- [Freeciv-Dev] (PR#712) Unit list not updated, Jason Short, 22:05
- [Freeciv-Dev] (PR#3886) City description is hidden for polar cities, Jason Short, 21:21
- [Freeciv-Dev] Re: (PR#4588) goto moves directly from ship into city, Jason Short, 20:50
- [Freeciv-Dev] (PR#4601) use put_unit in gui-win32, Jason Short, 20:41
- [Freeciv-Dev] (PR#4600) use put_unit in gui-gtk-2.0, Jason Short, 20:21
- [Freeciv-Dev] Re: (PR#4588) goto moves directly from ship into city, Gregory Berkolaiko, 18:31
- [Freeciv-Dev] (PR#4599) IPv6 support for Freeciv, Jordi Mallach, 17:34
- [Freeciv-Dev] Re: (PR#4420) New traderoute rules, Rafa³ Bursig, 17:16
- [Freeciv-Dev] Re: (PR#4593) Diplomats, T.J.T van Kooten, 17:15
- [Freeciv-Dev] (PR#4598) Cannot build Barracks III, ChrisK@xxxxxxxx, 17:03
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Gregory Berkolaiko, 16:12
- [Freeciv-Dev] (PR#4597) overview cleanup: new function get_mapview_corners, Jason Short, 15:51
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 14:51
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 14:39
- [Freeciv-Dev] (PR#4596) Partisan invisible, ChrisK@xxxxxxxx, 14:35
- [Freeciv-Dev] (PR#3771) Uproar display of cities, Jason Short, 14:29
- [Freeciv-Dev] (PR#4595) new client function send_chat, Jason Short, 14:26
- [Freeciv-Dev] (PR#4594) topology fix for goto route packet, Jason Short, 13:41
- [Freeciv-Dev] (PR#4420) New traderoute rules, Jason Short, 13:16
- [Freeciv-Dev] (PR#4345) pcity->occupied not properly updated, Jason Short, 11:49
- [Freeciv-Dev] (PR#4593) Diplomats, Genevieve Gracian, 11:30
- [Freeciv-Dev] Re: (PR#3524) another look at the goto_dest problem, Per I. Mathisen, 10:01
- [Freeciv-Dev] (PR#4592) problem compiling civworld for 1.14.0, Guest, 09:59
- [Freeciv-Dev] (PR#3524) another look at the goto_dest problem, Jason Short, 09:52
- [Freeciv-Dev] Re: New trade rules, Bursig Rafal, 07:16
- [Freeciv-Dev] Re: (PR#4538) [Bug] is_enemy_unit_tile sometimes doesn't work in client., Gregory Berkolaiko, 06:38
- [Freeciv-Dev] New trade rules, Bursig Rafal, 05:58
- [Freeciv-Dev] Re: (PR#4588) goto moves directly from ship into city, ChrisK@xxxxxxxx, 04:26
- [Freeciv-Dev] (PR#4588) goto moves directly from ship into city, Jason Short, 03:55
- [Freeciv-Dev] (PR#4345) pcity->occupied not properly updated, Jason Short, 03:36
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, ChrisK@xxxxxxxx, 03:30
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, Per I. Mathisen, 03:07
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, Jason Short, 03:02
- [Freeciv-Dev] Re: (PR#712) Unit list not updated, ChrisK@xxxxxxxx, 02:56
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, ChrisK@xxxxxxxx, 02:56
- [Freeciv-Dev] (PR#4538) [Bug] is_enemy_unit_tile sometimes doesn't work in client., Jason Short, 02:31
- [Freeciv-Dev] (PR#3993) single move goto and ships, Jason Short, 02:11
July 16, 2003
- [Freeciv-Dev] (PR#4586) vector wrapping in do_move_unit, Jason Short, 23:24
- [Freeciv-Dev] (PR#4585) bug in center_tile_overviewcanvas, Jason Short, 21:07
- [Freeciv-Dev] (PR#4543) scaling overview map, Erik Johansson, 18:49
- [Freeciv-Dev] (PR#712) Unit list not updated, Jason Short, 18:11
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Gregory Berkolaiko, 17:58
- [Freeciv-Dev] Re: (PR#4582) move civ_score() into server, Jason Short, 17:16
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Gregory Berkolaiko, 17:15
- [Freeciv-Dev] (PR#4584) having a traderoute gives you city information, Jason Short, 17:13
- [Freeciv-Dev] Re: (PR#4345) pcity->occupied not properly updated, Gregory Berkolaiko, 17:03
- [Freeciv-Dev] Re: (PR#4582) move civ_score() into server, Gregory Berkolaiko, 16:59
- [Freeciv-Dev] Re: (PR#4576) remove sprite padding for flags, Rafa³ Bursig, 16:31
- [Freeciv-Dev] (PR#4582) move civ_score() into server, Jason Short, 16:08
- [Freeciv-Dev] (PR#4580) server: don't leak memory during client-side goto, Jason Short, 14:12
- [Freeciv-Dev] Re: RT3, Paul Zastoupil, 13:36
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Jason Short, 12:40
- [Freeciv-Dev] Re: (PR#4345) pcity->occupied not properly updated, Jason Short, 12:08
- [Freeciv-Dev] RT3, Paul Zastoupil, 10:58
- [Freeciv-Dev] Re: (PR#4345) pcity->occupied not properly updated, Gregory Berkolaiko, 06:00
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Gregory Berkolaiko, 05:49
- [Freeciv-Dev] Re: (PR#4579) Problem with auth on connect, ChrisK@xxxxxxxx, 05:00
- [Freeciv-Dev] Re: (PR#4579) Problem with auth on connect, Jason Short, 04:50
- [Freeciv-Dev] (PR#4579) Problem with auth on connect, ChrisK@xxxxxxxx, 04:34
- [Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgrade, ChrisK@xxxxxxxx, 03:18
- [Freeciv-Dev] (PR#4578) put_unit() in mapview_common, Jason Short, 01:42
- [Freeciv-Dev] (PR#4577) xaw: put_unit_pixmap_city_overlays is broken, Jason Short, 01:34
July 15, 2003
- [Freeciv-Dev] (PR#4576) remove sprite padding for flags, Jason Short, 23:44
- [Freeciv-Dev] Re: (PR#4345) pcity->occupied not properly updated, Jason Short, 22:45
- [Freeciv-Dev] Re: (PR#4345) pcity->occupied not properly updated, Marko Lindqvist, 22:38
- [Freeciv-Dev] Re: (PR#4345) pcity->occupied not properly updated, Jason Short, 22:34
- [Freeciv-Dev] (PR#4345) pcity->occupied not properly updated, Jason Short, 21:48
- [Freeciv-Dev] Re: (PR#4468) long term questions, Daniel Speyer, 16:42
- [Freeciv-Dev] (PR#2053) Cient can see all units in a stack, Jason Short, 16:35
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Jason Short, 16:23
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Gregory Berkolaiko, 15:41
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Gregory Berkolaiko, 15:11
- [Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgrade, Jason Short, 15:01
- [Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgrade, ChrisK@xxxxxxxx, 14:36
- [Freeciv-Dev] (PR#3482) No message when a unit is lost ..., Jason Short, 13:48
- [Freeciv-Dev] Re: Some bugs, Marko Lindqvist, 13:35
- [Freeciv-Dev] Re: Some bugs, Marko Lindqvist, 13:12
- [Freeciv-Dev] Re: intent to commit: incite cost patch, Thomas Strub, 13:09
- [Freeciv-Dev] (PR#3990) moves_left becomes non-sane after unit upgrade, Jason Short, 13:05
- [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, ChrisK@xxxxxxxx, 12:26
- [Freeciv-Dev] Re: (PR#4572) simple_path_unit_iterator: 'omniscience' field not initialized, Gregory Berkolaiko, 11:56
- [Freeciv-Dev] (PR#3776) Goto sees ZOC but ignores it, Jason Short, 11:51
- [Freeciv-Dev] (PR#4181) recursion in tech requirements, Jason Short, 11:46
- [Freeciv-Dev] (PR#4572) simple_path_unit_iterator: 'omniscience' field not initialized, Jason Short, 11:26
- [Freeciv-Dev] (PR#3524) another look at the goto_dest problem, Jason Short, 11:01
- [Freeciv-Dev] (PR#4538) [Bug] is_enemy_unit_tile sometimes doesn't work in client., Jason Short, 09:31
- [Freeciv-Dev] Re: (PR#3885) Intelligence report, ChrisK@xxxxxxxx, 07:59
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Per I. Mathisen, 07:37
- [Freeciv-Dev] Re: intent to commit: incite cost patch, Gregory Berkolaiko, 07:31
- [Freeciv-Dev] Re: (PR#4570) functions missing from gui-stub, Rafa³ Bursig, 07:31
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Gregory Berkolaiko, 07:25
- [Freeciv-Dev] (PR#3885) Intelligence report, Per I. Mathisen, 06:15
- [Freeciv-Dev] Re: intent to commit: incite cost patch, Davide Pagnin, 05:38
- [Freeciv-Dev] Re: fortifying units in cities, Christian Knoke, 05:33
- [Freeciv-Dev] intent to commit: incite cost patch, Per I. Mathisen, 05:19
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Per I. Mathisen, 05:07
- [Freeciv-Dev] (PR#3572) unification of put_one_tile_iso, Jason Short, 04:38
- [Freeciv-Dev] Re: (PR#4570) functions missing from gui-stub, Reinier Post, 04:03
- [Freeciv-Dev] Re: Why can I not "take" another playerwithout reconnecting?, Reinier Post, 03:51
- [Freeciv-Dev] Re: Why can I not "take" another playerwithout reconnecting?, Reinier Post, 03:49
- [Freeciv-Dev] Re: (PR#4570) functions missing from gui-stub, Rafa³ Bursig, 01:40
July 14, 2003
- [Freeciv-Dev] (PR#3936) introducing native coordinates, Jason Short, 21:40
- [Freeciv-Dev] (PR#3936) introducing native coordinates, Jason Short, 21:40
- [Freeciv-Dev] (PR#4570) functions missing from gui-stub, Jason Short, 20:49
- [Freeciv-Dev] fortifying units in cities, Per I. Mathisen, 18:12
- [Freeciv-Dev] Re: Some bugs, Vasco Alexandre Da Silva Costa, 17:31
- [Freeciv-Dev] (PR#4237) duplicate tileset options for tilesets, Jason Short, 16:47
- [Freeciv-Dev] (PR#4569) spurious debug output, Jason Short, 16:31
- [Freeciv-Dev] (PR#4568) PF crash, Jason Short, 16:28
- [Freeciv-Dev] Re: Connect Dialog Patch, Christian Knoke, 15:55
- [Freeciv-Dev] Re: Connect Dialog Patch, Christian Knoke, 15:33
- [Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page), Kecskes Csaba, 15:17
- [Freeciv-Dev] Re: RT sucks, Paul Zastoupil, 14:12
- [Freeciv-Dev] Re: (PR#4522) map.c error, ue80@xxxxxxxxxxxxxxxxxxxxx, 14:05
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, ChrisK@xxxxxxxx, 13:54
- [Freeciv-Dev] Re: RT sucks, Christian Knoke, 13:52
- [Freeciv-Dev] Re: (PR#4522) map.c error, Jason Short, 13:44
- [Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch, Jason Short, 13:30
- [Freeciv-Dev] Re: RT sucks, Paul Zastoupil, 13:12
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, martin, 13:09
- [Freeciv-Dev] Re: RT sucks, Christian Knoke, 12:54
- [Freeciv-Dev] Re: (PR#4522) map.c error, rwetmore@xxxxxxxxxxxx, 12:40
- [Freeciv-Dev] Re: (PR#4564) Ground units can destroy planes!, rwetmore@xxxxxxxxxxxx, 12:35
- [Freeciv-Dev] (PR#4522) map.c error, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:34
- [Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch, rwetmore@xxxxxxxxxxxx, 12:26
- [Freeciv-Dev] (PR#4566) problems with autogen.sh, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:07
- [Freeciv-Dev] (PR#4565) PR#1060 Disbanded units, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:05
- [Freeciv-Dev] (PR#4564) Ground units can destroy planes!, Guest, 11:57
- [Freeciv-Dev] (PR#4564) Ground units can destroy planes!, Guest, 11:35
- [Freeciv-Dev] Re: RT sucks, Paul Zastoupil, 11:14
- [Freeciv-Dev] Re: RT sucks, Mike Kaufman, 10:56
- [Freeciv-Dev] Re: Some bugs, Christian Knoke, 10:56
- [Freeciv-Dev] RT sucks, Christian Knoke, 10:52
- [Freeciv-Dev] Re: Some bugs, Josh Cogliati, 09:13
- [Freeciv-Dev] Some bugs, Marko Lindqvist, 08:39
- [Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch, Ben Webb, 07:30
- [Freeciv-Dev] Re: (PR#4468) long term questions, Horn Gábor, 07:04
- [Freeciv-Dev] Re: (PR#3503) Hitpoints drop during battle and are then recovered, ChrisK@xxxxxxxx, 06:15
- [Freeciv-Dev] Re: (PR#4468) long term questions, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:40
- [Freeciv-Dev] Re: (PR#4468) long term questions, Per I. Mathisen, 05:33
- [Freeciv-Dev] Re: (PR#4468) long term questions, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:56
- [Freeciv-Dev] Re: (PR#4468) long term questions, Per I. Mathisen, 04:39
- [Freeciv-Dev] Re: (PR#4559) citymap iterators are misnamed, Per I. Mathisen, 04:33
- [Freeciv-Dev] (PR#4563) update_city_descriptions should be queued, Jason Short, 03:10
- [Freeciv-Dev] (PR#4071) No city description on the map after city is founded, Jason Short, 03:02
July 13, 2003
- [Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page), rwetmore@xxxxxxxxxxxx, 23:50
- [Freeciv-Dev] (PR#4562) rewrite whole_map_iterate in index coordinates, Jason Short, 23:32
- [Freeciv-Dev] Re: Why can I not "take" another playerwithout reconnecting?, Mike Kaufman, 23:29
- [Freeciv-Dev] Re: (PR#4468) long term questions, rwetmore@xxxxxxxxxxxx, 23:27
- [Freeciv-Dev] Re: (PR#4559) citymap iterators are misnamed, Jason Short, 23:16
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, rwetmore@xxxxxxxxxxxx, 23:16
- [Freeciv-Dev] Re: (PR#4559) citymap iterators are misnamed, Mike Kaufman, 23:11
- [Freeciv-Dev] Re: (PR#4559) citymap iterators are misnamed, rwetmore@xxxxxxxxxxxx, 23:05
- [Freeciv-Dev] Re: Why can I not "take" another playerwithout reconnecting?, Mike Kaufman, 22:55
- [Freeciv-Dev] (PR#4561) track the overview location statically, Jason Short, 22:34
- [Freeciv-Dev] (PR#3503) Hitpoints drop during battle and are then recovered, Jason Short, 20:57
- [Freeciv-Dev] (PR#4560) cleanup to city_corruption, Jason Short, 20:31
- [Freeciv-Dev] (PR#4559) citymap iterators are misnamed, Jason Short, 20:18
- [Freeciv-Dev] (PR#4558) map_to_city_map/city_map_to_map are misnamed, Jason Short, 20:02
- [Freeciv-Dev] Re: (PR#4557) Scrollbar error with 1.14.0 using Darwin 6.5, Jason Short, 19:07
- [Freeciv-Dev] (PR#4557) Scrollbar error with 1.14.0 using Darwin 6.5, Guest, 19:01
- [Freeciv-Dev] (PR#1870) FreecivAC: borders patch, Jason Short, 18:47
- [Freeciv-Dev] (PR#1870) FreecivAC: borders patch, Jason Short, 18:02
- [Freeciv-Dev] (PR#1870) FreecivAC: borders patch, Jason Short, 17:49
- [Freeciv-Dev] New maintainer: Arnstein Lindgard, Per I. Mathisen, 17:16
- [Freeciv-Dev] (PR#4351) Client crashes when diplomat/spy investigates city, Jason Short, 16:26
- [Freeciv-Dev] Why can I not "take" another playerwithout reconnecting?, Gregory Berkolaiko, 15:34
- [Freeciv-Dev] Re: (PR#4351) Client crashes when diplomat/spy investigates city, Jason Short, 15:31
- [Freeciv-Dev] Re: (PR#4071) No city description on the map after city is founded, Jason Short, 15:13
- [Freeciv-Dev] Re: (PR#4351) Client crashes when diplomat/spy investigates city, Per I. Mathisen, 15:11
- [Freeciv-Dev] (PR#4556) I allway get the same game??, gooly@xxxxxx, 14:51
- [Freeciv-Dev] Re: (PR#4071) No city description on the map after city is founded, ChrisK@xxxxxxxx, 12:24
July 12, 2003
- [Freeciv-Dev] Re: changing team members from players to users., Mike Kaufman, 20:52
- [Freeciv-Dev] (PR#4543) scaling overview map, Jason Short, 20:11
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, Michael Mielke, 19:25
- [Freeciv-Dev] Re: (PR#4071) No city description on the map after city is founded, Jason Short, 19:18
- [Freeciv-Dev] Re: changing team members from players to users., Michael Mielke, 19:16
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, Jason Short, 18:40
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, Jason Short, 18:34
- [Freeciv-Dev] Re: (PR#4468) long term questions, a-l@xxxxxxx, 17:00
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, ChrisK@xxxxxxxx, 16:40
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, Mike Kaufman, 16:23
- [Freeciv-Dev] Re: changing team members from players to users., Mike Kaufman, 12:33
- [Freeciv-Dev] Re: (PR#3589) Add nations, Per I. Mathisen, 12:04
- [Freeciv-Dev] Re: (PR#4071) No city description on the map after city is founded, ChrisK@xxxxxxxx, 11:34
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, ChrisK@xxxxxxxx, 11:26
- [Freeciv-Dev] Re: (PR#3589) Add nations, Bursig Rafal, 09:15
- [Freeciv-Dev] (PR#3589) Add nations, Daniel Speyer, 09:02
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, andrearo@xxxxxxxxxxxx, 06:51
- [Freeciv-Dev] Re: changing team members from players to users., Per I. Mathisen, 02:32
July 11, 2003
- [Freeciv-Dev] Re: (PR#4543) scaling overview map, Jason Short, 19:59
- [Freeciv-Dev] (PR#4543) scaling overview map, andrearo@xxxxxxxxxxxx, 19:44
- [Freeciv-Dev] Re: changing team members from players to users., Mike Kaufman, 18:59
- [Freeciv-Dev] Re: changing team members from players to users., Per I. Mathisen, 18:28
- [Freeciv-Dev] (PR#4071) No city description on the map after city is founded, Jason Short, 17:31
- [Freeciv-Dev] changing team members from players to users., Mike Kaufman, 17:31
- [Freeciv-Dev] Re: (PR#4539) rules against smallpox (tutorials/nopox page), Jason Short, 16:41
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, Jason Short, 16:41
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Gregory Berkolaiko, 16:17
- [Freeciv-Dev] (PR#4073) Flow of graphics, Jason Short, 14:59
- [Freeciv-Dev] Re: (PR#4449) revolution choice doesn't work, ChrisK@xxxxxxxx, 14:33
- [Freeciv-Dev] Re: (PR#4157) String issue in translatable string (S1_14), ChrisK@xxxxxxxx, 14:33
- [Freeciv-Dev] (PR#4539) rules against smallpox (tutorials/nopox page), Guest, 14:20
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Jason Short, 13:49
- [Freeciv-Dev] (PR#4538) [Bug] is_enemy_unit_tile sometimes doesn't work in client., Gregory Berkolaiko, 13:11
- [Freeciv-Dev] (PR#3589) Add nations, Jason Short, 12:23
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Gregory Berkolaiko, 11:30
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Jason Short, 10:16
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Per I. Mathisen, 10:15
- [Freeciv-Dev] (PR#4157) String issue in translatable string (S1_14), Jason Short, 09:47
- [Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Per I. Mathisen, 09:46
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