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[Freeciv-Dev] Re: changing team members from players to users.
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[Freeciv-Dev] Re: changing team members from players to users.

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To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: changing team members from players to users.
From: Michael Mielke <michael@xxxxxxxxx>
Date: Sat, 12 Jul 2003 20:15:51 -0400 (EDT)

On Sat, 12 Jul 2003, Mike Kaufman wrote:
> On Sat, Jul 12, 2003 at 07:32:04AM +0000, Per I. Mathisen wrote:
> > On Fri, 11 Jul 2003, Mike Kaufman wrote:
> > > > > here is a patch that make the argument to the 'team' command a user 
> > > > > rather
> > > > > than a player name. CCing to Per since this may be contentious.
> > > >
> > > > It makes no sense. Team consists of players, not users. A player can 
> > > > have
> > > > multiple users. However, all users connected to a player _must_ be on 
> > > > the
> > > > same team. If user A and B are playing player C, and you put A and B on
> > > > different teams...
> > >
> > > well, this is awful, since players don't have unique names in pregame (and
> > > it is a _real_ bitch to do so). What do you propose doing?
> > 
> > I've suggested before that we move nation selection (and thus player name
> > selection) into pregame. This way starting a game goes faster (do it while
> > waiting), it is easier to set up modpack/scenario games where nation picks
> > matter (eg which nation you pick determines which side you are on, or
> > which bonuses you get), and you avoid all the issues with running player
> > communication being between pregame and in-game.
> > 
> > Sorry, I don't see an easier way just now.
> 
> an _easier_ way? nation selection in pregame is not exactly a trivial
> matter. Until that becomes a reality, (which I imagine won't be anytime
> soon) what should we do about it? The current situation means that teams
> can't be picked except by interesting circumscription (creating AI players
> by name and then taking over).
> 
> -mike

I noticed that connecting as an already existing ai player did not bring 
up a map of that ai player in cvs.

-- 
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/



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