freeciv-dev July 2003
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Last Modified: Thu Jul 31 23:51:21 2003
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- July 31, 2003
- [Freeciv-Dev] (PR#4732) worklists get saved full of garbage, Jason Short, 23:51
- [Freeciv-Dev] (PR#436) Playing continuously vs saving+loading, Jason Short, 23:23
- [Freeciv-Dev] Re: [Fwd: Re: Error in data/Freeciv:73 (PR#4667)], Jason Short, 22:47
- [Freeciv-Dev] Re: [Fwd: Re: Error in data/Freeciv:73 (PR#4667)], Mike Kaufman, 22:42
- [Freeciv-Dev] (PR#1885) Civil War doesn't always happen, Jason Short, 22:35
- [Freeciv-Dev] (PR#3771) Uproar display of cities, Jason Short, 22:20
- [Freeciv-Dev] (PR#4731) capital field in short_city packet is misused, Jason Short, 21:13
- [Freeciv-Dev] (PR#3603) don't send the capital in short_city, Jason Short, 21:11
- [Freeciv-Dev] Re: [Fwd: Re: Error in data/Freeciv:73 (PR#4667)], Jason Short, 21:01
- [Freeciv-Dev] [Fwd: Re: Error in data/Freeciv:73 (PR#4667)], Jason Short, 20:31
- [Freeciv-Dev] Re: City name in city dialog, Vasco Alexandre Da Silva Costa, 18:48
- [Freeciv-Dev] (PR#4730) new client function city_rename, Jason Short, 16:57
- [Freeciv-Dev] (PR#4729) cleanup to canvas<->city pos functions, Jason Short, 16:37
- [Freeciv-Dev] (PR#4727) Loading savegame from the server line, Michael Mielke, 11:48
- [Freeciv-Dev] Re: City name in city dialog, Cameron Morland, 11:17
- [Freeciv-Dev] Re: City name in city dialog, Mike Kaufman, 10:49
- [Freeciv-Dev] Re: (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Jason Short, 10:39
- [Freeciv-Dev] Re: (PR#4632) Re: (PR#4638) Connect Dialog Patch, version 7 (ready?), Christian Knoke, 09:39
- [Freeciv-Dev] (PR#4632) Re: (PR#4638) Connect Dialog Patch, version 7 (ready?), Daniel L Speyer, 04:15
- [Freeciv-Dev] City name in city dialog, Lobo Gris, 02:01
July 30, 2003
- [Freeciv-Dev] (PR#4725) Rename map_get_known and map_get_known_and_seen to map_is_*, Andy Smith, 23:58
- [Freeciv-Dev] vim settings, Andy Smith, 22:36
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 21:08
- [Freeciv-Dev] Re: Betr: CTP2 source code, T.J.T van Kooten, 17:26
- [Freeciv-Dev] [freeciv #4711] test ticket, Paul Zastoupil via RT, 16:47
- [Freeciv-Dev] (PR#4724) data/Freeciv also needs 1.14.99-devel, Jason Short, 16:22
- [Freeciv-Dev] (PR#4723) new client function city_toggle_worker, Jason Short, 16:09
- [Freeciv-Dev] (PR#4594) topology fix for goto route packet, Jason Short, 12:29
- [Freeciv-Dev] Re: (PR#4710) introduce map topology check macros, Jason Short, 12:12
- [Freeciv-Dev] converting between different character encodings (PR#1824), Jason Short, 09:14
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 08:29
- [Freeciv-Dev] Re: (PR#4718) topology cleanup for client autocenter code, Jason Short, 08:14
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 02:41
- [Freeciv-Dev] Re: (PR#4718) topology cleanup for client autocenter code, rwetmore@xxxxxxxxxxxx, 02:15
- [Freeciv-Dev] Re: (PR#4710) introduce map topology check macros, rwetmore@xxxxxxxxxxxx, 01:27
July 29, 2003
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 21:34
- [Freeciv-Dev] gtk-2 wont compile, Paul Zastoupil, 12:50
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 12:43
- [Freeciv-Dev] (PR#4718) topology cleanup for client autocenter code, Jason Short, 12:12
- [Freeciv-Dev] Re: another vision range patch (PR#4674), Jason Short, 11:10
- [Freeciv-Dev] (PR#4717) new function city_change_specialist, Jason Short, 11:05
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 08:49
- [Freeciv-Dev] Re: (PR#4710) introduce map topology check macros, Gregory Berkolaiko, 08:20
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 08:18
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 04:08
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 04:06
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 02:52
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 02:10
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 01:56
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 01:15
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 01:01
- [Freeciv-Dev] Re: (PR#4695) recompiling on client change, Andy Smith, 00:48
- [Freeciv-Dev] (PR#4714) remove #include "log.h" from gui-xaw/mapview.c, Jason Short, 00:42
- [Freeciv-Dev] Re: (PR#4695) recompiling on client change, Jason Short, 00:34
- [Freeciv-Dev] Re: (PR#4695) recompiling on client change, Andy Smith, 00:04
July 28, 2003
- [Freeciv-Dev] Re: (PR#4710) introduce map topology check macros, Jason Short, 23:43
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 22:57
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 22:52
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 22:04
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, rwetmore@xxxxxxxxxxxx, 20:54
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Baumans, 20:10
- [Freeciv-Dev] Re: (PR#4710) introduce map topology check macros, rwetmore@xxxxxxxxxxxx, 20:08
- [Freeciv-Dev] Re: Betr: CTP2 source code, Baumans, 19:39
- [Freeciv-Dev] (PR#4713) Gtk-2.0 client won't compile, Guest, 18:43
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 17:14
- [Freeciv-Dev] Betr: CTP2 source code, thomas, 17:12
- [Freeciv-Dev] version of development version changed, Jason Short, 17:11
- [Freeciv-Dev] RT3 again..., Paul Zastoupil, 17:08
- [Freeciv-Dev] Re: (PR#4637) Client patch to add tileset to meta request, Jason Short, 16:55
- [Freeciv-Dev] (PR#4637) Client patch to add tileset to meta request, Vasco Alexandre da Silva Costa, 16:52
- [Freeciv-Dev] (PR#4712) future CVS versioning, Jason Short, 16:52
- [Freeciv-Dev] (PR#4711) client-side goto: moving from sea to city, Jason Short, 14:17
- [Freeciv-Dev] CTP2 source code, Paul Zastoupil, 13:36
- [Freeciv-Dev] (PR#4647) Manual update, Kristopher Wieland, 13:28
- [Freeciv-Dev] Re: another vision range patch (PR#4674), Rafał Bursig, 08:53
- [Freeciv-Dev] (PR#4710) introduce map topology check macros, Jason Short, 08:51
- [Freeciv-Dev] Re: (PR#4669) more restrict borders politic, Rafał Bursig, 08:40
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 08:25
- [Freeciv-Dev] Re: (PR#4693) rewriten veteran code, Rafał Bursig, 08:16
- [Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns, Jason Short, 08:08
- [Freeciv-Dev] Re: another vision range patch (PR#4674), Gregory Berkolaiko, 07:40
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, rwetmore@xxxxxxxxxxxx, 07:33
- [Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns, ChrisK@xxxxxxxx, 06:08
- [Freeciv-Dev] Re: Nation borders., Ben Webb, 05:59
- [Freeciv-Dev] Re: (PR#4659) non equally sized islands on gen 2, iquin, 01:55
- [Freeciv-Dev] (PR#4116) Unable to select Barracks III to build, Guest, 01:55
- [Freeciv-Dev] Re: another vision range patch (PR#4674), Jason Short, 01:00
- [Freeciv-Dev] another vision range patch (PR#4674), Jason Short, 00:59
- [Freeciv-Dev] (PR#4708) meta-ticket: uninitialized data over the network, Jason Short, 00:14
- [Freeciv-Dev] (PR#4707) new function city_sell_improvement, Jason Short, 00:11
July 27, 2003
- [Freeciv-Dev] (PR#4695) recompiling on client change, Jason Short, 23:44
- [Freeciv-Dev] (PR#4679) double-tiles, Jason Short, 23:13
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 23:09
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 22:54
- [Freeciv-Dev] Re: changing team members from players to users., Mike Kaufman, 22:48
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 22:37
- [Freeciv-Dev] Re: (PR#4695) recompiling on client change, Jason Short, 21:51
- [Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns, Jason Short, 21:48
- [Freeciv-Dev] (PR#4706) X Error: BadDrawable with Xaw3d, Mike Kaufman, 20:33
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 14:18
- [Freeciv-Dev] Re: (PR#4647) Manual update, Brandon Craig Rhodes, 14:11
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 07:22
- [Freeciv-Dev] (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 07:18
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, andrearo@xxxxxxxxxxxx, 06:06
July 26, 2003
- [Freeciv-Dev] Nation borders., Lobo Gris, 18:38
- [Freeciv-Dev] a small improvement.c enhancement, Mike Kaufman, 15:23
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Tom Goulet, 14:51
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, Mike Kaufman, 14:22
- [Freeciv-Dev] Re: Question about cvs, Reinier Post, 11:32
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, andrearo@xxxxxxxxxxxx, 11:01
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, rwetmore@xxxxxxxxxxxx, 10:06
- [Freeciv-Dev] Re: (PR#4598) Cannot build Barracks III, Mike Kaufman, 10:05
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, rwetmore@xxxxxxxxxxxx, 08:18
- [Freeciv-Dev] Re: (PR#4693) rewriten veteran code, Per I. Mathisen, 07:18
- [Freeciv-Dev] Re: (PR#4693) rewriten veteran code, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:52
- [Freeciv-Dev] Re: (PR#4693) rewriten veteran code, Rafał Bursig, 04:40
- [Freeciv-Dev] Re: (PR#4693) rewriten veteran code, Per I. Mathisen, 03:55
- [Freeciv-Dev] (PR#4697) Large memory leak in cm.c, mateusz stefek, 02:09
- [Freeciv-Dev] (PR#4696) Memory leak in nation.c, mateusz stefek, 02:09
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, Mike Kaufman, 00:26
July 25, 2003
- [Freeciv-Dev] (PR#4695) recompiling on client change, Mike Kaufman, 23:47
- [Freeciv-Dev] Re: (PR#4692) F3 players menu needs scrolling, Mike Kaufman, 23:12
- [Freeciv-Dev] (PR#4693) rewriten veteran code, Rafał Bursig, 18:33
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 16:47
- [Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns, ChrisK@xxxxxxxx, 16:46
- [Freeciv-Dev] (PR#4692) F3 players menu needs scrolling, Guest, 16:41
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 15:35
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 15:25
- [Freeciv-Dev] (PR#4684) client-side air goto, Jason Short, 15:25
- [Freeciv-Dev] Call for nomnations for a freeciv design board, Per I. Mathisen, 15:19
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 15:16
- [Freeciv-Dev] (PR#4691) replace regular_map_pos_is_normal users with native coordinates, Jason Short, 15:13
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 15:13
- [Freeciv-Dev] Re: Music for Freeciv, Martin Willemoes Hansen, 15:02
- [Freeciv-Dev] Re: (PR#4424) problems to connect, Mario Sanches, 14:55
- [Freeciv-Dev] (PR#4690) destroyed cities on the player map, Jason Short, 14:34
- [Freeciv-Dev] (PR#4689) eXploring units don't deal well with ZoC, Jason Short, 14:22
- [Freeciv-Dev] A tool to make pngs from civscore.log, Ragnar Ouchterlony, 14:19
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 13:54
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 13:42
- [Freeciv-Dev] (PR#2773) Go To with estimated number of turns, Jason Short, 13:01
- [Freeciv-Dev] Re: (PR#4687) Teams/connect names, Mike Kaufman, 12:50
- [Freeciv-Dev] (PR#4669) more restrict borders politic, Guest, 12:47
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Gregory Berkolaiko, 12:05
- [Freeciv-Dev] (PR#4686) LXR is not working, Paul Zastoupil, 11:43
- [Freeciv-Dev] Re: (PR#4674) small clean up in unit vision range calculations, Gregory Berkolaiko, 11:08
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 10:41
- [Freeciv-Dev] (PR#4688) new function city_change_production, Jason Short, 10:36
- [Freeciv-Dev] Re: (PR#4686) LXR is not working, Paul Zastoupil, 10:05
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 09:31
- [Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto, Jason Short, 08:59
- [Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and route execution, Jason Short, 08:58
- [Freeciv-Dev] (PR#4687) Teams/connect names, Michael Mielke, 08:57
- [Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and route execution, Jason Short, 08:57
- [Freeciv-Dev] Re: (PR#4679) double-tiles, Jason Short, 08:43
- [Freeciv-Dev] Re: (PR#81) overstretched map doesn't get updated properly, Jason Short, 08:41
- [Freeciv-Dev] Re: (PR#4674) small clean up in unit vision range calculations, Jason Short, 08:37
- [Freeciv-Dev] Re: (PR#4674) small clean up in unit vision range calculations, Rafał Bursig, 08:14
- [Freeciv-Dev] (PR#4686) LXR is not working, Gregory Berkolaiko, 08:13
- [Freeciv-Dev] Re: (PR#4679) double-tiles, Gregory Berkolaiko, 08:11
- [Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto, Gregory Berkolaiko, 08:04
- [Freeciv-Dev] Re: (PR#81) overstretched map doesn't get updated properly, Mike Kaufman, 07:59
- [Freeciv-Dev] Re: (PR#4679) double-tiles, Rafał Bursig, 07:57
- [Freeciv-Dev] Re: (PR#4676) clean up pcity->occupied usage, Gregory Berkolaiko, 07:40
- [Freeciv-Dev] Re: (PR#4674) small clean up in unit vision range calculations, Gregory Berkolaiko, 07:37
- [Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto, Jason Short, 04:54
- [Freeciv-Dev] (PR#4684) client-side air goto, Jason Short, 04:40
- [Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto, ChrisK@xxxxxxxx, 04:23
- [Freeciv-Dev] (PR#4683) allow pauses during client-side goto, Jason Short, 03:52
- [Freeciv-Dev] Re: Question about cvs, Jason Short, 03:46
- [Freeciv-Dev] Re: mapview.c: EXTRA_BOTTOM_ROW undeclared., Jason Short, 03:45
- [Freeciv-Dev] (PR#4678) Interesting "save" error message, Tom Goulet, 03:43
- [Freeciv-Dev] Question about cvs, Lobo Gris, 02:43
- [Freeciv-Dev] Re: mapview.c: EXTRA_BOTTOM_ROW undeclared., Lobo Gris, 02:32
- [Freeciv-Dev] (PR#4638) Connect Dialog Patch, version 7 (ready?), Jason Short, 02:30
- [Freeciv-Dev] (PR#81) overstretched map doesn't get updated properly, Jason Short, 02:14
- [Freeciv-Dev] (PR#4681) cleanup to map_to_canvas_pos, Jason Short, 02:12
- [Freeciv-Dev] (PR#4680) civ_score should use border information, Jason Short, 01:36
- [Freeciv-Dev] (PR#4674) small clean up in unit vision range calculations, Jason Short, 01:27
- [Freeciv-Dev] (PR#4678) Interesting "save" error message, Jason Short, 00:48
- [Freeciv-Dev] (PR#4679) double-tiles, Jason Short, 00:35
July 24, 2003
- [Freeciv-Dev] (PR#2479) Change version string of development versions, Jason Short, 22:09
- [Freeciv-Dev] (PR#4676) clean up pcity->occupied usage, Jason Short, 21:35
- [Freeciv-Dev] (PR#3489) Patch to add new generator, Guest, 20:16
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Tom Goulet, 19:25
- [Freeciv-Dev] Re: mapview.c: EXTRA_BOTTOM_ROW undeclared., Lobo Gris, 18:10
- [Freeciv-Dev] (PR#4674) small clean up in unit vision range calculations, Rafał Bursig, 17:16
- [Freeciv-Dev] Re: (PR#4673) spurious, ChrisK@xxxxxxxx, 16:28
- [Freeciv-Dev] (PR#4673) spurious, Jason Short, 15:54
- [Freeciv-Dev] (PR#4672) more uninitialized AI values, Jason Short, 14:40
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Jason Short, 14:21
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Jason Short, 14:15
- [Freeciv-Dev] (PR#4131) 'make dist' for the daily snapshot, Paul Zastoupil, 13:10
- [Freeciv-Dev] (PR#4671) uninitialized data when saving section file, Jason Short, 13:05
- [Freeciv-Dev] (PR#4670) mapview_common: base_refresh_overview_canvas, Jason Short, 12:39
- [Freeciv-Dev] (PR#4669) more restrict borders politic, Rafał Bursig, 12:27
- [Freeciv-Dev] Re: (PR#4664) July 23 cvs, Paul Zastoupil, 12:23
- [Freeciv-Dev] Re: mapview.c: EXTRA_BOTTOM_ROW undeclared., Jason Short, 12:11
- [Freeciv-Dev] Re: (PR#4651) savegame -> client segfault & server lock, simon@xxxxxxxxxxxxx, 12:10
- [Freeciv-Dev] Re: (PR#4664) July 23 cvs, Jason Short, 11:09
- [Freeciv-Dev] (PR#4668) [Fwd: [PATCH] Add missing dot], Jason Short, 11:03
- [Freeciv-Dev] (PR#4667) Re: Error in data/Freeciv:73, Jason Short, 11:03
- [Freeciv-Dev] [PATCH] Add missing dot, Erik Sigra, 10:25
- [Freeciv-Dev] Error in data/Freeciv:73, Erik Sigra, 10:24
- [Freeciv-Dev] Re: (PR#4645) Silent Hunter and Sonar code., Rafał Bursig, 07:09
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Per I. Mathisen, 05:18
- [Freeciv-Dev] (PR#4664) July 23 cvs, Michael Mielke, 05:17
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Tom Goulet, 04:52
- [Freeciv-Dev] Re: (PR#4660) Weird alliance code bug, Per I. Mathisen, 04:18
- [Freeciv-Dev] (PR#4660) Weird alliance code bug, Tom Goulet, 04:15
- [Freeciv-Dev] Re: RT3, Paul Zastoupil, 04:04
July 23, 2003
- [Freeciv-Dev] Re: mapview.c: EXTRA_BOTTOM_ROW undeclared., Lobo Gris, 20:30
- [Freeciv-Dev] Re: Floating point exception, Lobo Gris, 20:23
- [Freeciv-Dev] mapview.c: EXTRA_BOTTOM_ROW undeclared., Lobo Gris, 20:20
- [Freeciv-Dev] (PR#4659) non equally sized islands on gen 2, Guest, 19:13
- [Freeciv-Dev] [patch] Don't show diplo dlg if AI control, Per I. Mathisen, 16:40
- [Freeciv-Dev] (PR#4658) native coordinates for game log, Jason Short, 16:31
- [Freeciv-Dev] Re: (PR#4657) updating borders done too early on city build, Ben Webb, 15:11
- [Freeciv-Dev] (PR#4657) updating borders done too early on city build, Jason Short, 14:55
- [Freeciv-Dev] Re: (PR#4656) more uninitialized network data, Jason Short, 14:52
- [Freeciv-Dev] Re: (PR#4640) Client shows enemy unit instead of city on a tile, Jason Short, 14:46
- [Freeciv-Dev] Re: (PR#4640) Client shows enemy unit instead of city on a tile, ChrisK@xxxxxxxx, 14:42
- [Freeciv-Dev] (PR#4656) more uninitialized network data, Jason Short, 14:39
- [Freeciv-Dev] (PR#4640) Client shows enemy unit instead of city on a tile, Jason Short, 14:26
- [Freeciv-Dev] Re: (PR#4653) borders & rulesets, Jason Short, 13:45
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 11:53
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Gregory Berkolaiko, 10:16
- [Freeciv-Dev] Re: A question about version numbering, Reinier Post, 09:55
- [Freeciv-Dev] unit graphics, Lukas Tönne, 09:53
- [Freeciv-Dev] Re: (PR#4645) Silent Hunter and Sonar code., Per I. Mathisen, 09:13
- [Freeciv-Dev] (PR#4653) borders & rulesets, Jason Short, 08:48
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 08:09
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Gregory Berkolaiko, 07:32
- [Freeciv-Dev] (PR#4651) savegame -> client segfault & server lock, Jason Short, 06:39
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:35
- [Freeciv-Dev] Re: unit graphics, Christian Knoke, 01:30
- [Freeciv-Dev] Re: (PR#4643) Map not centered on unit in focus, ChrisK@xxxxxxxx, 01:05
July 22, 2003
- [Freeciv-Dev] (PR#4424) problems to connect, Jason Short, 23:49
- [Freeciv-Dev] (PR#4643) Map not centered on unit in focus, Jason Short, 23:46
- [Freeciv-Dev] Re: (PR#4629) Missing graphics tags shouldn't generate messages?, Jason Short, 23:35
- [Freeciv-Dev] (PR#4651) savegame -> client segfault & server lock, Jason Short, 22:20
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, Jason Short, 22:16
- [Freeciv-Dev] Re: unit graphics, Vasco Alexandre Da Silva Costa, 22:00
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 21:35
- [Freeciv-Dev] Re: (PR#4648) how to do wrapping in map_to_canvas_pos?, Gregory Berkolaiko, 17:40
- [Freeciv-Dev] Test - please ignore, Christian Knoke, 17:25
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Paul Zastoupil, 15:25
- [Freeciv-Dev] (PR#4648) how to do wrapping in map_to_canvas_pos?, Jason Short, 15:01
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Jason Short, 14:38
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Paul Zastoupil, 14:24
- [Freeciv-Dev] Re: (PR#4593) Diplomats, Genevieve Gracian, 14:06
- [Freeciv-Dev] Re: (PR#4593) Diplomats, Genevieve Gracian, 12:00
- [Freeciv-Dev] (PR#4647) Manual update, Kristopher Wieland, 11:57
- [Freeciv-Dev] Re: (PR#4645) Silent Hunter and Sonar code., Rafał Bursig, 09:32
- [Freeciv-Dev] unit graphics, Lukas Tönne, 08:18
- [Freeciv-Dev] Re: (PR#4633) Assertion triggers in citydlg_common.c:320, mateusz stefek, 07:11
- [Freeciv-Dev] Re: (PR#4645) Silent Hunter and Sonar code., ue80@xxxxxxxxxxxxxxxxxxxxx, 06:30
- [Freeciv-Dev] Re: (PR#4645) Silent Hunter and Sonar code., Per I. Mathisen, 06:23
- [Freeciv-Dev] Re: (PR#4645) Silent Hunter and Sonar code., Gregory Berkolaiko, 06:20
- [Freeciv-Dev] Re: Floating point exception, Gregory Berkolaiko, 06:11
- [Freeciv-Dev] Re: Question and a patch., Bursig Rafal, 05:58
- [Freeciv-Dev] (PR#4645) Silent Hunter and Sonar code., Rafał Bursig, 05:53
- [Freeciv-Dev] (PR#4644) Re: Slow Motion PR#4376, ChrisK@xxxxxxxx, 05:08
- [Freeciv-Dev] Re: RT problems with pages (PR#3950), ChrisK@xxxxxxxx, 05:02
- [Freeciv-Dev] (PR#4643) Map not centered on unit in focus, ChrisK@xxxxxxxx, 05:02
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:16
- [Freeciv-Dev] Floating point exception, Lobo Gris, 03:00
- [Freeciv-Dev] Re: Question and a patch., Per I. Mathisen, 02:59
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, andrearo@xxxxxxxxxxxx, 02:46
- [Freeciv-Dev] Re: (PR#4640) Client shows enemy unit instead of city on a tile, ChrisK@xxxxxxxx, 02:21
July 21, 2003
- [Freeciv-Dev] Sorry, multiple versions of my message were sended by mistake., Lobo Gris, 23:50
- [Freeciv-Dev] Question and a patch., Lobo Gris, 23:46
- [Freeciv-Dev] A question about version numbering, Lobo Gris, 23:46
- [Freeciv-Dev] A question, Lobo Gris, 23:46
- [Freeciv-Dev] Re: (PR#4610) CMA frontend for Xaw, Mike Kaufman, 23:05
- [Freeciv-Dev] (PR#4640) Client shows enemy unit instead of city on a tile, Jason Short, 20:52
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, Jason Short, 20:45
- [Freeciv-Dev] Re: win32 build failure in lockfile.c, Jason Short, 20:30
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Jason Short, 20:27
- [Freeciv-Dev] Re: Connect Dialog Patch, version 7 (ready?) (PR#4638), ChrisK@xxxxxxxx, 16:13
- [Freeciv-Dev] Re: win32 build failure in lockfile.c, Mike Kaufman, 16:12
- [Freeciv-Dev] win32 build failure in lockfile.c, Per I. Mathisen, 15:44
- [Freeciv-Dev] (PR#4640) Client shows enemy unit instead of city on a tile, ChrisK@xxxxxxxx, 13:24
- [Freeciv-Dev] Re: (PR#4636) make gotohand's local_vector denser, Gregory Berkolaiko, 13:15
- [Freeciv-Dev] Re: (PR#4131) 'make dist' for the daily snapshot, Paul Zastoupil, 13:09
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:53
- [Freeciv-Dev] Re: (PR#4637) Client patch to add tileset to meta request, Paul Zastoupil, 12:44
- [Freeciv-Dev] (PR#4639) units get more MP than max MP, Jason Short, 12:36
- [Freeciv-Dev] update (PR#4639), Jason Short, 12:35
- [Freeciv-Dev] (PR#4639) units get more MP than max MP, Jason Short, 12:34
- [Freeciv-Dev] (PR#4638) Connect Dialog Patch, version 7 (ready?), Guest, 12:31
- [Freeciv-Dev] Re: (PR#4636) make gotohand's local_vector denser, Jason Short, 12:26
- [Freeciv-Dev] Re: (PR#4636) make gotohand's local_vector denser, Gregory Berkolaiko, 12:07
- [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit when upgrading..., Thomas Strub, 12:05
- [Freeciv-Dev] Re: (PR#4637) Client patch to add tileset to meta request, Jason Short, 12:02
- [Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch, Ben Webb, 11:53
- [Freeciv-Dev] (PR#4637) Client patch to add tileset to meta request, Paul Zastoupil, 11:51
- [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit when upgrading..., Christian Knoke, 11:24
- [Freeciv-Dev] (PR#4633) Assertion triggers in citydlg_common.c:320, Jason Short, 11:24
- [Freeciv-Dev] Re: (PR#4636) make gotohand's local_vector denser, Jason Short, 10:50
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