[Freeciv-Dev] (PR#1885) Civil War doesn't always happen
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
[ChrisK@xxxxxxxx - Tue Aug 6 11:01:28 2002]:
> CVS 06 AUG 2002 w/ var patches
>
> Playing against hard AI, republic, more than 30 cities,
> civilwarsize=10
>
> Conquering the capital does *not* split its empire.
>
> When replaying the same scene, it splits ...
>
> Strange.
>
> Suggestions?
The chance of civil war is random. In the case of the Zulus in your
savegame, the base probability is 40% because they're a republic. This
is increased by 5% for each unhappy city: they have 2. So there's a 50%
probability for civil war.
See civil_war_triggered() in server/plrhand.c.
jason
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#1885) Civil War doesn't always happen,
Jason Short <=
|
|