[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missile
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Andy Smith wrote:
> On Tue, Jul 29, 2003 at 12:10:43AM -0700, Jason Short wrote:
> Also, some places in the code check if the player is an AI first and
> then also check ai_handicap(), but others don't. ai_handicap()
> itself checks first if the player is AI and always returns TRUE if
> not.
>
> So, should new uses of ai_handicap() be doing their own checking of
> pplayer->ai.control or not? The majority do not so am I to assume
> that those which do are old/redundant?
IMO:
- pplayer->ai.control should not be checked.
- ai_handicap() should be renamed to player_has_handicap() or some such.
jason
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/27
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles,
Jason Short <=
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/30
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 2003/07/30
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