[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missile
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[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles |
From: |
"Andy Smith" <andy@xxxxxxxxxxxxxx> |
Date: |
Mon, 28 Jul 2003 23:56:17 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Mon, Jul 28, 2003 at 11:15:47PM -0700, Jason Short wrote:
> There are several "handicaps" that you should check. If the handicap
> flags are set (as they are for the current AI) then the player is
> allowed to cheat in this way.
Apologies, I'm a bit new to this code. Are you saying that:
if (pplayer->ai.control && !ai_handicap(H_MAP)) {
/* AI is allowed to cheat and attack units at this location. */
}
(plus handling for H_FOG too)
> This is pretty severe cheating, even for the AI. But OTOH the AI will
> rarely make it far enough that this matters (does it build cruise
> missiles at all?).
Not sure, but taking someone's capital could split them so an AI
ends up with missiles I suppose.
Seems none of the AI levels by default include H_MAP or H_FOG so any AI
would be free to cheat like this. OTOH I guess it has been like
this for a while and no one has noticed before.
--
> > > The optimum programming team size is 1.
Has Jurassic Park taught us nothing?
-- pfilandr@xxxxxxxxxxxxxx, news:comp.lang.c
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/27
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles,
Andy Smith <=
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/30
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 2003/07/30
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