[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missile
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To: |
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Subject: |
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles |
From: |
"Andy Smith" <andy@xxxxxxxxxxxxxx> |
Date: |
Tue, 29 Jul 2003 02:08:55 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Tue, Jul 29, 2003 at 02:07:03AM -0700, Andy Smith wrote:
> How's this patch (attached)?
Really attached this time.
--- freeciv-cvs/server/autoattack.c 2003-07-17 19:56:51.000000000 +0100
+++ freeciv-patched/server/autoattack.c 2003-07-29 09:48:06.000000000 +0100
@@ -44,6 +44,7 @@
#include "unit.h"
#include "gotohand.h"
+#include "maphand.h"
#include "plrhand.h"
#include "srv_main.h"
#include "unithand.h"
@@ -111,6 +112,44 @@
}
/*
+ * Make sure the player can see both the location and the unit at that
+ * location, before allowing an auto-attack. Without this, units attack
+ * into locations they cannot see, and maybe submarines are made
+ * erroneously visible too.
+ *
+ * Note, cheating AI knows of and can see the whole map, unless they have
+ * H_MAP and H_FOG handicaps respectively. Should AI get help to see
+ * submarines?
+ */
+ if ((ai_handicap(pplayer, H_MAP) && !map_get_known(x, y, pplayer))
+ || (ai_handicap(pplayer, H_FOG)
+ && !map_get_known_and_seen(x, y, pplayer))
+ || !player_can_see_unit_at_location(pplayer, enemy, x, y)) {
+ freelog(LOG_DEBUG, "can't see %s at (%d,%d)", unit_name(enemy->type), x,
y);
+ continue;
+ }
+
+ /*
+ * is this the correct function to use here? c_u_a_u_a_t() seems to assume
+ * that attacker is in an adjacent tile but I do not think it matters.
+ *
+ * On the other hand, we already checked everything that this function
+ * checks, except for missiles trying to attack air units, so perhaps we
+ * should just do that check here? But doing a final sanity check to make
+ * sure our attacker can engage the enemy at all seems safest.
+ *
+ * Without this check, missiles are made useless for auto-attack as they
+ * get triggered by fighters and bombers and end up being wasted when they
+ * cannot engage.
+ */
+ if (!can_unit_attack_unit_at_tile(punit, enemy, x, y)) {
+ freelog(LOG_DEBUG, "%s at (%d,%d) cannot attack %s at (%d,%d)",
+ unit_name(punit->type), punit->x, punit->y,
+ unit_name(enemy->type), x, y);
+ continue;
+ }
+
+ /*
* perhaps there is a better algorithm in the ai-package -- fisch
*/
score = (unit_type(enemy)->defense_strength + (enemy->hp / 2)
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/27
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles,
Andy Smith <=
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/30
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 2003/07/30
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