[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missile
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On Mon, 28 Jul 2003, Andy Smith wrote:
> Seems none of the AI levels by default include H_MAP or H_FOG so any AI
> would be free to cheat like this. OTOH I guess it has been like
> this for a while and no one has noticed before.
Oh, we've noticed ;-)
A lot of the handicaps are unused. I removed most of these a while ago,
but left H_MAP and H_FOG alone. H_TARGETS is used in most of the code
where these two would make sense. H_TARGETS is sort of an AI limited fog
of war. You should use this instead of H_MAP or H_FOG, since the AI is
not capable of playing to H_MAP or H_FOG in any case.
We should also rename all of this mess. Eg having H_MAP is not having a
handicap, it means we are not cheating.
A more general approach would be to call it player_property instead of
ai_handicap. Then you would have
/* Advantageous properties */
PP_RATES /* Can set its rates beyond government limits */
PP_NO_FOG /* Can see through fog of war */
PP_OMNISCIENT /* Can see entire map */
PP_PROD_FLEXIBILITY /* Can change production without penalty */
PP_NO_ANARCHY /* No period of anarchy after revolution */
/* Disadvantageous properties */
PP_BAD_LUCK /* Can get only 25 gold or barbs from huts */
/* Other */
PP_AWAY /* "Player Away" AI mode */
PP_EXPERIMENTAL /* Enable experimental AI features (for testing) */
/* AI only */
PP_NO_DIPLOMAT /* No offensive use of diplomats */
PP_DEFENSIVE /* Build defensive buildings without calculating need */
PP_NO_PLANES /* Doesn't build air units */
PP_AI_FAKE_FOG /* AI won't go after targets it should not see */
H_HUTS can be subsumed under PP_AI_FAKE_FOG.
Moreover, I think the four last can be subsumed under a general
PP_STUPID_AI property tag. (Though, the no planes property is not really
needed. A newbie who might get screwed by AI airplanes is most likely
toast long before the AI gets aircraft anyway.)
The AI levels would then look like this:
- Novice & Easy: PP_NO_FOG, PP_OMNISCIENT, PP_PROD_FLEXIBILITY,
PP_NO_ANARCHY, PP_NO_DIPLOMAT, PP_DEFENSIVE, PP_NO_PLANES, PP_AI_FAKE_FOG,
PP_BAD_LUCK
- Medium: PP_NO_FOG, PP_OMNISCIENT, PP_PROD_FLEXIBILITY,
PP_NO_ANARCHY, PP_NO_DIPLOMAT, PP_AI_FAKE_FOG
- Hard: PP_NO_FOG, PP_OMNISCIENT, PP_PROD_FLEXIBILITY,
PP_NO_ANARCHY, PP_RATES
- Experimental: As above, pluss PP_EXPERIMENTAL
- Per
"This is the future for the world we're in at the moment,"
promised Lawrence Di Rita, special assistant to Rumsfeld.
"We'll get better as we do it more often."
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/27
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/30
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 2003/07/30
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