[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missile
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Subject: |
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles |
From: |
"Andy Smith" <andy@xxxxxxxxxxxxxx> |
Date: |
Tue, 29 Jul 2003 00:52:25 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Tue, Jul 29, 2003 at 12:10:43AM -0700, Jason Short wrote:
> I think in this case the check should be
>
> if ((ai_handicap(pplayer, H_MAP) || ai_handicap(pplayer, H_FOG))
> && (!map_get_known_and_seen(x, y, pplayer)
> || !player_can_see_unit_at_location(pplayer, enemy, x, y))) {
> continue;
> }
>
> in other words, only if the H_MAP (all-tiles-known) and H_FOG
> (all-tiles-seen) handicaps are unset is the vision check skipped.
>
> OTOH I always have trouble with the logic of the handicaps.
Yes, unfortunately from checking some other uses of ai_handicap()
(e.g. http://www.freeciv.org/lxr/source/server/unittools.c#L2289) it
seems to me that the logic is actually the opposite here.
Also, some places in the code check if the player is an AI first and
then also check ai_handicap(), but others don't. ai_handicap()
itself checks first if the player is AI and always returns TRUE if
not.
So, should new uses of ai_handicap() be doing their own checking of
pplayer->ai.control or not? The majority do not so am I to assume
that those which do are old/redundant?
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/27
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles,
Andy Smith <=
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Andy Smith, 2003/07/29
- Message not available
- [Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Jason Short, 2003/07/29
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Per I. Mathisen, 2003/07/30
[Freeciv-Dev] Re: (PR#4701) autoattack oddities esp. with cruise missiles, Gregory Berkolaiko, 2003/07/30
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